STATUS EFFECTS PLUS
This datapack introduces some new status effects whilst tweaking existing ones! These effects can be infliced by and onto both players and entities.
While not required, it is recommended to use another Mod/Datapack which removes Immunity frames.
I have made one here called No Immunity Frames.
Existing Status Changes
- On Fire: Deals an extra 2.5% Current Health as Fire Damage every 0.5 seconds
- Max Bonus Damage: 1
- Min Bonus Damage: 0.25
- Speed:
- Also grants 0.5 Movement Efficiency
- Jump Boost:
- Also grants 50% Reduced Fall Damage
- Strength:
- Also grants +15% Attack Damage and 0.5 Attack Range
- Weakness:
- Also grants -25% Attack Damage and -0.5 Attack Range
- Haste:
- Also grants +1 Block Reach
Custom Status Effects
- Bleed: Deals 5% Max health as Void Damage (essentially True Damage) every 3 seconds.
- Cured by: Absorption Effect
- Max Duration: 15 seconds
- Max Bleed Damage: 5
- Min Bleed Damage: 1
- Sources: Each apply 3 Seconds per attack
- Swords
- Trident Melee
- Arrows
- Undead
- Wolf
- Vex
- Endermite
- Armor Crunch: Reduces Current Armor and Armor Toughness by 30% for 8 seconds:
- Cured By: Resistance Effect
- Max Stacks: 3
- Sources: Each apply 1 stack per attack
- Axes
- Mace
- Thrown Tridents
- Hoglin
- Iron Golem
- Piglin Brute
- Ravager
- Warden
- Zoglin
- Enderman
- Ender Dragon
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Minecraft: Java Edition
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Licensed MIT
Published last week
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