Log from PMC, they're formatted weirdly so it will look rough. my bad! This is the first 1.19.4 version. should be backwards compatible with 1.19.2-3, but I'm not sure.
converted to 1.19.4
-some paths are deeper or look less janky
-fixed big placement problems for all biomes (stuff should not
generate in water, in the middle of paths, or just straight up float)
-adjusted the moss basin trees a little bit
-fixed some inconsistencies for the void structure
-crystalized peaks and basalt climb no longer rain/snow
-messed with how many trees generate in enchanted. tell me if you like it
-haven't seen a tree floating in awhile so i think it's finally fixed basalt climb is a little less boring
-the air now has floating black glass and ochre froglights
-the ground now has blackstone sprinkled into it
-added a very common path made out of normal basalt
-added trees made out of polished basalt, or if you're lucky, blackstone.
-the normal basalt path is the only place where they can "grow"
-they both have froglights floating near them
-the blackstone tree has gilded blackstone in it
-ill be honest, ill probably change the shape of the trees sometime later. they look too clunky and weird for my liking
Log from PMC, they're formatted weirdly so it will look rough. my bad! This was the last 1.18.2 version, as it is now unsupported
-you now might fall from y 300 with slowfalling when crossing into overworld or saturated from the void
-adjusted moss basin tree density a tiny bit
-made bones in bone canyon more common
-changed void water color
-fixed crystallized peaks crystals generation on other features
-added funky liminal spaces to the void [EXPERIMENTAL]
didn't bring doors with you? no problem! find an entrance to this liminal space structures where there are exit doors you can use! features in the liminal structure:
-a variety of rooms
-sometimes liminal spaces
-many references to the game "Just More Doors"
-literally a small backrooms room (level 0 and 2)
-actual rooms with the doors you need to exit (oak and warped)
-1 diamond if you're lucky
Log from PMC, they're formatted weirdly so it will look rough. my bad!
Please note that most of these are small changes / bugfixes
-boreal valley finally got its snow
-ocean floor might break the sea level less often
-the 2 cold mountain / slope biomes got snow too i guess
-removed snow gen at high y levels from all non-cold biomes
-removed underground diorite, granite, and dirt blobs from all surface biomes
-removed lava features from all surface biomes except bone valley
-moss basin should now be somewhat larger
-lush caves are more common under moss basin
-fixed a flat mountain spline
-crystalized peaks should now also act as a slope biome (reach farther down the mountain)
-"swapped" the erosion for oceans, floor should be closer to the surface near moss basin areas, and deeper near cliffs
-re-added rare deep trenches to oceans
-tried to re-create terralith volcano / caldera biome placement
Log from PMC, they're formatted weirdly so it will look rough. my bad!
-fixed log spam from a feature in the enchanted
-basalt climb now has its own floaty glass
-lily pads no longer generate in rivers
-adjusted boreal lanterns a bit
-small adjustment to enchanted forest features
Moss Basin is no longer yussin
-woody bushes
-normal trees has droopy leaves or vines
-they also go a few blocks into water
-the ground is a bit funky sometimes ngl
-huge fancy trees
-stuff hangs from trees sometimes
(fancy trees can cause some console spam but nowhere near as much as the forest console spam. that one was infinite)
Log from PMC, they're formatted weirdly so it will look rough. my bad!
-78% sure snow doesn't generate in crystalized peaks anymore
-items now only get deleted in the void
-basically finished boreal valley
-has super-tall, thick trees
-thin-ish tall trees
-normal trees
- all of these trees have 2 color variants (white and dark-ish green) with some spots of the other color
-crystal trees
-lamps of the forest floor
edit: had to update again because i accidentally made the lamps look bad srry
Log from PMC, they're formatted weirdly so it will look rough. my bad!
-fixed the bushes in stranger flats and made it more dense i think -made a pack.png that works
basically fixed the underground
-added the technical biome - empty cave. ill pretend like it doesnt exist. made to avoid fixing my surface rules
-lush caves are more common near the surface, dripstone caves are more common near the bottom of the world
Sorry for an update out this early, the event's final submission time is tmrw morning and this is a needed bug fix
this is the first release of saturated. was originally released for an event jam for PMC.