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Nice Mobs

Nice Mobs

Bringing in a vast variety of vanilla-style mobs and variants, each with their own quirks and abilities, to make your world feel more alive.

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Adventure
Game Mechanics
Mobs
AboutGalleryChangelogVersions

v1.9

on Jun 19, 2025
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v1.9

on Jun 19, 2025
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Changes:

  • General code improvements to decrease performance impact
  • Added Pigeon variant: spawns in villages, Mansions & Pillager Outposts

Fixes:

  • Spawning of Jellyfishes and Copper Golems from items
  • Crashing when not having Nice Mob Manager installed

v1.8

on Jun 17, 2025
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v1.8

on Jun 17, 2025
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v1.8 - Pre4 Beta

on Jun 12, 2025
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v1.8 - Pre4 Beta

on Jun 12, 2025
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Changes:

  • Replaced command based config with dialog based ones: /function nice_mobs
  • updated golden chicken variant texture
  • Enderkin breaking Chorus Plants can now be en-/disabled
  • Added missing mobs to remove/update function (Hedgehog, Vulture, Enderkin)

Fixes:

  • Bloomer spawning setting not working
  • Pufftail spawning setting not working when using the Nautilus Horn

v1.7e

on Jun 11, 2025
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v1.7e

on Jun 11, 2025
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Fixes:

  • Broken animations on initial world load after installing data pack - also replaces old Entities with new ones in case they're broken.

v1.7.2

on May 19, 2025
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v1.7.2

on May 19, 2025
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Changes:

  • added compability for Attract Villagers

Fixes:

  • Copper Golems & Jellyfish not spawning from Block items

v1.7.1

on May 18, 2025
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v1.7.1

on May 18, 2025
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Fixes:

  • Missing predicate

v1.7

on May 18, 2025
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v1.7

on May 18, 2025
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Changes:

  • Duck variants now drop Lily Pads & Feathers on death
  • Muddy Pig variants now have a 50% chance to drop Mud on death

Added New Structures

- Garden: Generates in a variety of different biomes that reflect the Butterfly/Wisp/Moth it spawns
- End Farm: Generates in the same Biomes as End Cities do

Added new items

- Golden Egg: Can be obtained from Golden Chicken variant
- Golden Chorus Fruit: Can be found inside End Farm chests or obtained by bartering with an Enderkin as well as crafted
- Chorus Pie: Can be found inside End Farm chests or obtained by bartering with an Enderkin as well as crafted
- Chorus Kebab: Can be found inside End Farm chests or obtained by bartering with an Enderkin as well as crafted
- Chorus Juice: Can be found inside End Farm chests or obtained by bartering with an Enderkin as well as crafted
- Chorus Salad: Can be found inside End Farm chests or obtained by bartering with an Enderkin as well as crafted
- Ender Horn: Rare chance to get by bartering with an Enderkin
- Music Disc - Broken Heart of Ender: Rare chance to get by bartering with an Enderkin
- Music Disc - O2: Chance to drop from defeating Pufftail with a Trident

Added Hedgehog

- Has 2 variants
- Spawns in most Forest Biomes
- Rolls up when an Undead Mob is close to it
- Undead Mobs take Thorns damage when coming too close to it

Added Vulture

- Spawn at daytime near a player when their to long exposed to the sky in Savanna & Badland Biomes at daytime and have max 6 Health (3 Hearts)
- Is hostile towards player
- Takes damage when it is exposed to the sky at night or when flying in rain

Added Butterfly/Wisp/Moth

- 12 Butterfly / 9 Wisp / 2 Moth variants
- Spawns in new Garden Structures
- Some Gardens spawn Moths when discovering the structure at night and Butterflies at day
- Moths/Butterflies can also be found in Flower Forests
- Players get a small effect when the entity has gathered Nectar from Flowers
- Effect is different for each variant
- Only one effect can be applied simultaneously

Added Enderkin

- Spawns in new End Farm structures & sometimes random in the end
- Has 6 variants
- Can be bartered with by throwing it a Diamond
- Harvests & replants Chorus plants sometimes
- Takes damage when in rain/water
- Teleports when taking damage

Added Ender variants

- Mob types: Chicken, Pig, Cow, Frog
- Spawns in new End Farm structures
- Takes damage when in rain/water
- Teleports when taking damage
- Frog type drops Crying Obsidian when eating

Added Wolf variants

- Shiba: Spawns in Cherry Grove Biomes
- White Black: Spawns in Taiga Biomes

Added Cat variants

- Simba: Spawns in Badland & Savanna Biomes
- Tiger: Spawns in Badland & Savanna Biomes

Added Cow variants

- Yellow Moobloom: Spawns in Sunflower Plains
- Pink Moobloom: Spawns in Sunflower Plains
- Wandering: Has a chance to spawn leashed to a Wandering Trader

Added Pig variants

- Wandering: Has a chance to spawn leashed to a Wandering Trader

Added Frog variants

- Sculk: Breedable in Deep Dark Biomes. Drops Sculk when eating
- Dry: Breedable in Desert Biomes. Drops Sand when eating
- Guardian: Breedable in Monuments. Drops Sea Lanterns when eating
- Muddy: Spawns & is breedable in Mangrove Swamps. Drops Mud when eating
- Nether: Spawns in Warped/Crimson Forests. Breedable in the Nether. Drops Shroomlights when eating

Added Chicken variants

- Strider: Can only be found as a vehicle for Chicken Jockeys in the Nether
- Golden: Spawns in Villages & Savanna Biomes

Chicken Jockeys

- Zombie Chickens for Jockeys now only spawn outside the Nether
- Added Strider Chicken variant which spawns only as vehicle for Chicken Jockeys in the Nether

Advancements

- Advancements for looking at all Cow, Pig, Chicken variants now also require to look at the Ender, Moobloom & Wandering variants
- Added **Not A Balloon**: Leash a Butterfly/Moth/Wisp variant
- Added **Butterfly Effect**: Receive an effect from a Butterfly/Moth/Wisp variant
- Added **The Farm at the End of the Game**: Go on in, who will you meet?
- Added **Best I can do is an Ender Pearl**: Barter with an Enderkin
- Added **Catch of the Century!**: Get each Ender Animal Variant on a Lead
- Added **Cool Prices!**: Barter with a Penguin
- Added **Tiger King**: Tame a Tiger Cat variant
- Added **Dancing in the Dark**: Play the Music Disc obtained from bartering with an Enderkin
- Added **Synchronized Swimming**: Play the Music Disc obtained from defeating Pufftail
- Added **Rotten Flesh**: Get killed by a Vulture

Technical Changes

  • Data Pack is now using latest Animated Java version for it's models
  • Removed update function for custom mobs with data driven vehicles from previous version
  • Scoreboards no longer needed get removed when loading the current data pack version
  • Animation functions are now being run via function tag lists instead of executing each one individually
  • Custom Mobs spawned in earlier versions do not work properly anymore and get replaced automatically. Before updating it is advised to clear out Inventories of Crunchers & Dirt/Tuff Golems
  • Cruncher now rolls ore counts depending on the type of ore being eaten instead of it being a constant
  • Mushlings, Nautilus Crabs & Dirt Golems no longer need to be idle in order for their timer to increase
  • Reduced spacing of natural spawner structures from 12 to 10
  • Renamed functions/folders for spawning entities to "summon"
  • Vanilla Variants with different loot no longer use the vanilla entity loot table for it
  • Animations of custom mobs are now a bit smoother
  • Jellyfish are now rendered brighter

Added Gamerule functions

- Apply default settings: /function nice_mobs:gamerule/default_settings
- En-/disabling of custom mob spawns: /function nice_mobs:gamerule/spawning/<mob_name>
- En-/disabling of Villagers being able to summon Copper Golems: /function nice_mobs:gamerule/behavior/villager_copper_golem
- En-/disabling of Butterflies/Wisps/Moths giving effects: /function nice_mobs:gamerule/behavior/butterfly_effect
- En-/disabling of Ender variants teleporting when damaged: /function nice_mobs:gamerule/behavior/ender_variant_teleporting
- En-/disabling of Roosters crowing in the morning: /function nice_mobs:gamerule/behavior/rooster_crowing
- En-/disabling of Chicken Jockey variants: /function nice_mobs:gamerule/behavior/chicken_jockey_variants
- En-/disabling of Wandering Trader companion variants: /function nice_mobs:gamerule/behavior/wandering_companion_variants

Added functions to remove custom mobs

- Remove every mob of a specific type: /function nice_mobs:remove/entity_type/<mob_name>
- Remove all custom mobs: /function nice_mobs:remove/all_entities
- Nearest entity: /function nice_mobs:remove/nearest_entity

Most values for custom mobs are now stored as custom data instead of using tags and/or scoreboards

- Variants are now stored as custom data data.nice_mobs.variant
- Hurt value is now stored as custom data data.nice_mobs.hurt
- Animation value is now stored as custom data data.nice_mobs.animation
- Action value is now stored as custom data data.nice.mobs.action
- Value for Roosters if it has crowd is now stored as custom data data.nice_mobs.has_crowd
- Inventory of Cruncher is now stored as custom data data.nice_mobs.inventory
- Custom Mobs now store the data pack version in which they spawned data.spawned_in_version

Vanilla mob variant spawning is now controlled by biome & structure tag lists

- Biome tag lists are located in /data/eden/tags/worldgen/biome/mob_variant_spawnable/<mobtype>/<variant>
- Structure tag lists are located in /data/eden/tags/worldgen/structure/mob_variant_spawnable/<mobtype>/<variant>

Fixes:

  • invisibility effect can be removed from non data driven vehicles
  • Cluckshrooms not spawning in Mushroom Fields

v1.6.3

on Apr 28, 2025
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v1.6.3

on Apr 28, 2025
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Changes:

  • Skeleton variants now drop bones same as the Skeleton Horse

Fixes:

  • Some mobs not being able to breed

v1.6.2

on Apr 28, 2025
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v1.6.2

on Apr 28, 2025
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Fixes:

  • Penguins being able to breed with chicken

v1.6.1

on Apr 25, 2025
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v1.6.1

on Apr 25, 2025
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Fixes:

  • An Advancement not loading correctly
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