- tweaked continent and ocean generation slightly
- reworked the old coastal cliffs
- added a new "coastal bluffs" variation for coastal cliffs
- added underground rivers
- added a new noise cave type: cave tunnels
- made carver caves more closely resemble their vanilla counterpart
- changed the shape of beaches
- simplified some noises and density functions
- some performance improvements
- added a small beach portion to the stony shore biome
- made mountain ranges slightly more frequent
- made mountains a bit more pointy and rough
- reworked caves a bit
- overhauled the generation of mountains and continents (again)
- readded mushroom islands
- added a new glacial valley type
- chunk-gen speeds should be significally faster now
- tweaked the new caves a bit
- changed the placement of swamps & mesas
- fixed river biomes not generating in some cases
- fixed beach biomes sometimes being "flooded"
- fixed caves generating incorrectly when above y=241
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- Mountains have been overhauled and can now reach a height of about y=500
- Continents are now much bigger and generate more varied than before
- Archipelagos have been added
- Coastal cliffs should feel more varied and are bit further away from the coastline than before
- Some minor tweaks to mesas and lakes
- Mushroom islands have been temporarily removed and will be re-added later
- River biomes are now placed where lakes are to fix some weird structure interactions
- It should be less likely to spawn in the middle of a massive ocean
- Mesas have been reworked to be a lot more interesting and varied in height
- Lakes have been adjusted a bit
- added lakes
- added support for the large biomes world type
- reworked cave generation
- replaced all vanilla cave types
- made aquifers bigger
- tweaked a few like the coastal cliffs
- made mesas a bit more smooth