--- Call me a City! --- ♦ Renamed structure to "underwater_ruins" to "underwater_city", makes a lot more sense and fits better, you can see this change when you /locate structure ♦ Changes on loot tables, after a lot of play testing that i did, i make the loot more worth it, now you will find more stuff ♦ Changes on structure distribution, now they will generate more like a "city" and also improve the some pieces of the structure ♦ Fixed a bug when small ruins or fossils, generate with floating water outside the ocean, making them look weird ♦ Underwater city no longer generates on frozen ocean, Drowneds said that doesn't look like the perfect place of build a underwater base ♦ Some pieces now will generate with some Decorated pots ♦ Added new drowned mob type! This one is basically a ninja, moves fast, has an iron sword, good luck with this one! ♦ Drowneds now will have fancy armor trims in their armors ♦ Make structure a little rare to find, since they are now too big ♦ Added new advancement, "Not Quite Atlantis..." when you find an underwater city. Good luck there :p ♦ Small ruins will now spawn a little frequently around rivers, this change was made to incentive players to play with archaeology ♦ Added some details (block pallete) in the city and ruins ♦ Guardians spawn next to cities ♦ Fixed some air blocks generating in the middle of the ocean ♦ Improve path structures, underwater fossils structures ♦ Archeology loot includes stuff like: (enchanted books, sherds, weapons, armor trim, armor, a special banner, banner pattern and more!) ♦ And probably more stuff that i don't remember lol, this update is sick, and makes ocean more alife, enjoy!
- Also "b" version at the end is because i'm reupdating the file, to give forge compat
--- 1.20 Released and Sherds everywhere --- ♦ Fixed bug when underwater ruins generate next to monuments ♦ Added new loot (sherds, shield, spyglass, clock, compass, some blocks, turtle eggs, sniffer eggs, trident, tnt and even more!) ♦ Adeed underwater archaeology, you must explore all my ruins, even if they are small, you get some great stuff ♦ 1.20 compatibility
--- 1.19.4 and fix Forge bug --- 4/3/2023 ♦ 1.19.4 support ♦ Fixed a bug that makes impossible to run in forge version
--- fix Forge bug --- ♦ Fixed a bug that makes impossible to run in forge version
--- Bugs and bugs --- ♦ Fixed air blocks inside structures ♦ Fixed small ruins generating in surface ♦ New paths desing ♦ Secret added
--- Performance, Crashes, 100 structures --- 9/03/2022 ♦ Reduced the amount of vanilla ruins ♦ Fixed a crash when open a vanilla ruin (server try to find a buried treasure, fails, and crash) ♦ Added 100 unique structures, over the ocean! Includes:
- Small copper ruins, cold and warm ruins, and different ocean fossils
--- Performance and Tweaking --- ♦ Fix "Hanging entity at invalid position" line, spamming on logs ♦ The chances of spawning cities have been reduced, now they only spawn on deepest regions of the oceans ♦ Added Compatibility with "William Wythers' Overhauled" Worldgen ♦ Improve performance of generation
♦ All changelogs available inside the file