Changelog
- Fixed an invalid color buffer format being specified, causing fallback to 8-bit RGBA
- 16-bit RGBA is now used
- Ensured rounding is consistent across OpenGL implementations
- This was missed while porting from HLSL to GLSL, since the HLSL
round
always rounds midpoints towards even integers while the GLSLround
has implementation-dependant behavior. GLSLroundEven
is now used instead
- This was missed while porting from HLSL to GLSL, since the HLSL
Files
SMAA-MC v1.1.1.zip(45.24 KiB) Primary
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Release channel
ReleaseVersion number
1.1.1Loaders
Iris
Game versions
1.20.1–1.21.1, 1.21.2, 1.21.3, 1.21.4Downloads
143Publication date
January 26, 2025 at 2:37 PMPublisher
Luracasmus
Member