Changelog
New Feature
Disguise Actions
Or Disguise Emotes/Animations
You can play the action using the client mod >= 0.6.4 or /play-action
command.
The permission node for the action is xiamomc.morph.emote.<DisguiseID>.<ActionID>
- You can check the Action ID using the
/play-action
command. - For example, the node of Allay Dancing action is
xiamomc.morph.emote.minecraft.allay.dance
- The node for Player disguises is
xiamomc.morph.emote.player.all.<ActionID>
Currently, these actions only have visual effects, they don't interact with the environment.
1.2.1 comes with these actions bundled:
Disguise | Action(s) |
---|---|
Allay | Dance |
Warden | Roar, Sniff, Dig down, Appear |
Armadillo | Roll up |
Cat | Lay, Sit |
Fox | Sit, Sleep |
Frog | Eat(Use tongue) |
Panda | Sit |
Piglin | Dance |
Player | Lay, Crawling |
Pufferfish | Inflate, Deflate |
Shulker | Peek, OPen |
Sniffer | Sniff |
Wolf | Sit |
Bug Fix
- Disguises are not recovered after reloading configuration
Other
- Tweaked the node of abilities and skills for player disguise
- It's now
xiamomc.morph.skill.player.all.<SkillID>
- It's now
Files
FeatherMorph-1.2.1+1.21.1-final.jar(1.21 MiB) Primary
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Release channel
ReleaseVersion number
1.2.1Loaders
FoliaPaperPurpur
Game versions
1.21.1Downloads
1436Publication date
August 17, 2024 at 8:43 AMPublisher
MATRIX-feather
Owner