Changelog
Mods:
- Added Snow! Real Magic!
- Added Universal Bone Meal
- Added Nicer Portals
- Readded Blur+
- Removed Flow (nobody seemed interested and it caused several problems)
- Removed Discord Integration (will be replaced in a future update)
- Removed Crying Portals (functionality in Nicer Portals)
- Removed Smaller Nether Portals (functionality in Nicer Portals)
- Removed Extended Bone Meal (functionality in Universal Bone Meal)
- Removed OrthoCamera (I like it, but it isn't compatible with DH, and it requires turning off some Sodium settings to work properly)
- Updated Mods (and pushed enhancedvisuals ahead to v1.8.12 aka 1.21.1 release version)
Configs:
- Tweaked Only Hammers hammer durability
Known Issues:
- There's a longtime bug with horses where, when looking down at water through a horse, the water will be invisible. If you aren't running shaders, this can be fixed by just changing your graphics to Fabulous. With shaders, I can't get it be fixed. It's unclear if this will ever be fixed. I'll try to set out some time to talk to the dev and see if it's possible to fix at all.
- The new update to Visual Workbench is scuffed. It causes smithing tables and fletching tables generated in structures to have the crafting table UI. It's not game breaking. If you pick the block up and place it back down it's fine.
- It's been reported that villagers can teleport to their beds through walls. I know this can happen in vanilla, so I don't know if it's mods, or just Mojank™ until I see it for myself.
- Hammers are unaffected by the Sturdy enchantment.
- Trimmable Tools doesn't support applying More Armor Trims patterns to tools. It doesn't crash when you apply them, it just doesn't display anything. The dev is not interested in adding compatibility due to the large amount of new texturing required, so maybe something for me to do myself at some point.
- Bshrines enchantments don't have descriptions (I tried to get the descriptions set up before 3.0.0 release, but for some reason it just wouldn't work. Hoping to get it fixed within the next few updates)
- the modpack creator is very stupid so he keeps messing stuff up (true)
Notes
I planned to add RenderPearl, but it seems to be having some problems. It also isn't compatible with Distant Horizons. I'll keep an eye on it. I also wanted NoEmotecraft (emotecraft 1.21 alternative) but it completely borks shaders, so it's a no-go. I also planned on adding the Effective mod, because I saw it ported to Fabric, only to realize that it isn't on 1.21🤦♂️. It's planned, but the Veil and Lodestone mods need to update. And for Lodestone to update, it needs Porting Lib to update. Library mods on top of library mods😵💫.
I've decided that any update that adds major update/overhaul will be an x.?.? update (like 3.0.0), general mod/features will be a ?.x.? update (like 3.1.0), and bugfixes, config tweaks, and mod updates will be ?.?.x (like 3.1.1)
I think I've decided to leave Distant Horizons as a toggle-on feature only, not enabled by default. I've only now realized that it does passive LOD generation no matter what though, meaning there will always be a performace impact to having it in at all, which isn't what I wanted. If you're having performance issues, feel free to join the Discord Server and ask for help 😊
After looking into it, I should be able to upgrade the modpack to 1.21.1 next update
Also yippe this is the first update i can remember where i didnt have to have a bug patch in between feature drops
Dependencies
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Release channel
ReleaseVersion number
3.1.0Loaders
Game versions
1.21Downloads
40Publication date
September 29, 2024 at 10:15 PMPublisher
proxi
Member