Changelog
This update has some of the last features needed for the mod to be called "complete". There are still plenty of things on the roadmap, but we have all the essentials in the mod now.
Shields
Mechanics
- Shields are crafted like armor, with two variants
- Shields have a block amount stat, which determines the maximum damage it can block. If an attack does more damage than the max, it is reduced by the stat.
- Shields also have a block angle stat, determining how wide of an area they protect. It ranges from 0 to 180 degrees (180 degrees is vanilla shields)
- Shields can receive armor, toughness, and knockback resistance. All three stats apply in either hand, even when not blocking
Modifiers
- Shields can receive protection modifiers, which work identically to armor. This lets you further increase your protection amount to effectively protect against all 5 main damage types.
- Shields can receive counterattack modifiers as upgrades. They only apply when blocking, but are twice as effective as on armor
- Shields can receive interaction modifiers, which apply on left click like bows.
- Shields can have their wood dyed and their metal embellished, to help them fit your armor set visuals
- Shields can receive reflecting to deflect projectiles
- Shields can receive wetting and spilling to apply fluids on hit
Travelers Shield
- Crafted from copper and wood
- Has 3 upgrade slots, 2 defense slots, and 1 ability slot
- Blocks up to 10 damage per attack, with a block angle of 45 degrees
- Allows the player to move at nearly full speed while blocking
Plate Shield
- Crafted from cobalt and wood
- Has 1 upgrade slot, 4 defense slots, and 1 ability slot
- Blocks up to 100 damage per attack, with a block angle of 90 degrees
- Starts with 2 toughness which applies even when not attacking
Blocking Modifier
- Blocking is a modifier that can be applied to any held tool, enabling it to block like classic swords.
- Most tools have a block amount off 5 with a block angle of 60 degrees
Parrying Modifier
- Allows daggers to briefly block after attacking
- Daggers block up to 10 damage at an angle of 60 degrees for about 2 seconds
Slime Staffs
Mechanics
- Slime staffs are tools that do nothing. However, they start with at minimum 2 ability slots to make them do something
- They are not melee tools, but do count as armor (meaning they can get an armor value from diamond, netherite, and alike)
- They support interaction modifiers on both right click and left click. A worktable recipe lets you decide for each modifier where to use it
Modifiers
- Slime Staffs can receive any existing interaction modifier, such as blocking, bucketing, pathing, or glowing
- Slime Staffs given spilling use it on interaction, allowing you to apply spilling effects to a target without damaging it. When expanded, grants AOE spilling
- Slime Staffs can also receive slurping, for applying effects to the player directly
- Slime Staffs are "overslime friends", meaning they can receive overslime without penalty
Skyslime Staff
- Made from skyroot, rose gold, and skyslime crystals
- Starts with 5 upgrade slots and 2 ability slots
Earthslime Staff
- Made from greenheart, cobalt, and earthslime crystals
- Starts with 2 upgrade slots, 3 defense slots, and 2 ability slots
Ichor Staf
- Made from bloodshroom, queens slime, and ichor crystals
- Starts with 2 upgrade slots and 3 ability slots
Other tools
- Disallow luck on chestplates. Too few people understood that it only worked on unarmed, which is a niche enough usecase that scrapping it in favor of clarity is good
- General tools now support blocking as a modifier
- Boots now support long fall to fully neutralize fall damage, requires feather falling IV.
- Cleanup logic for respiration modifier
- Wet sponges can now be used in modifier extraction when combined with enderslime crystals
- Sweeping edge is now capped at 3 levels instead of 4
- Fixed some weirdness with using modifier crystals and multi-level recipes such as luck and tool belt
- Fix modifier crystals potentially breaking JEI on servers
- Fix firing a bow with too little velocity deleting arrows
- Fix "fast use item" (used by Tinkers' Things shortbow and the Traveler's Shield) causing super speed in some situations
Stackable Daggers
- Daggers now stack to 2 when undamaged.
- Crafting a dagger now yields 2 instead of 1.
- While stacked, they cannot be used, but they can be modified; ideal for creating matched pairs of daggers as it provides a modifier discount.
Protection Rebalance
- All conditional protection modifiers now grant 10% protection per level
- Protection now grants a flat 5% per level, and is capped at 1 level per piece. This allows me to increase protection amounts without worrying you will go too high once you have draconic.
Rebalanced Modifier
- This is not another rebalance, but rather a modifier called rebalanced.
- Rebalanced grants +1 modifier slot, but you get to choose the type
- All variants require gilded blackstone, or once you are late game dragon scales work just as well
- To add +1 upgrade slot, you need to pay skyslime crystals and rose gold
- To add +1 defense slot, you need to pay earthslime crystals and cobalt. This slot can be placed on most tools, taking advantage of the shield/staff defense slot mechanics
- To add +1 ability slot, you need to pay ichor and queens slime. This also causes you to lose an upgrade slot.
- If you try to apply rebalanced a second time, it will replace the original (no getting more than one slot from the modifier)
Misc
- Add config option to suppress the invalid tool stack warning
- Apply a hacky fix for Carry On wrongly firing a Forge event
- Fix smeltery components not keeping textures when broken
- Update Japanese Translation (thanks koh-gh)
- Update Chinese Translation (thanks Cactusstudent and ChuijkYahus)
API
- Added new recipe type for a modifier that has different slot requirements each level but the same inputs
- Added improved API for modifiers that are used by charging the tool
- Tool Definitions now support custom modules being registered to them, works similarly to modifier hooks
- Update to latest Json Things, add ability to add staff like tools (used for shields)
- Add scaled FOV modifier for FOV that scales with the slider
- Added tool stat for movement penalty when using an item
- Walking on snow is now controlled by a volatile flag instead of hardcoded into travelers boots
- Tool crafting recipe now supports setting the tool output size and adding extra requirements beyond the parts
Dependencies
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
3.6.3.111Loaders
Forge
Game versions
1.18.2Downloads
1633Publication date
February 14, 2023 at 5:34 PMPublisher
KnightMiner
Owner