- Fix tiers not appearing on shields
- Add tiers to tridents, has no effect when thrown
- Updated UnionLib to 11.0.5
- Create ko_kr.json (smoong)
- Used an insert for villager trades
- Use new minecraft armor tags for armor tiers
- Ported to Fabric
- Updated UnionLib to 11.0.5
- Create ko_kr.json (smoong)
- Used an insert for villager trades
- Use new minecraft armor tags for armor tiers
- Fix inconsistent armor values when multiple tiered armor are equipped
- Fix mixin errors
- Fix inconsistent armor values when multiple tiered armor are equipped
- Ported to NeoForge
- Added ids to packets
- Fix Berserk tier
- Fix mod crashing randomly
- Ported to 1.20.6
- Removed unused tags
- Fix tags breaking
- Updated to work with the latest version of Curios
- Updated UnionLib to 10.2.2
- Added the forge tool tags to the minecraft tool tags to allow compat with older versions of minecraft
- Restored 1.19 compatibility
- Updated to 1.20.1
- Basic axe tiers are now reforgeable with the weaponsmiths hammer
- Removed the "item_attribute" folder
- Temporarily disabled support for 1.19 versions
- Fixed #49
- Prevented CurioAttributeModifierEvent from attempting to load in 1.19.3
- Added missing English translations for the common, rare, epic and legendary weapons
- Changed the location of the tier folder from "tiem_attributes" to "tiered_modifier/tiers". The old location will continue to work temporarily
- Tiers can now specify a literal name to circumvent having to use translations
- Moved all shield tiers to pools and fix shield tiers not having functionality
- Moved all bow tiers to pools
- Bow tiers are now re-rolled with the weaponsmiths hammer
- Used forge provided tags for helmets. chestplates, leggings, boots, swords, axes, pickaxes, shovels, hoes and bows
- Raised the durability of all reforging hammers to 20
- Fixed any and all issues preventing the creation of a single jar for 1.19
- Updated dependencies