Changelog
Added:
- Stop Ticking Distance: Further a Player’s range, the living and item entities won’t tick. If it’s set to 0, it won’t stop. You can also change the tick rate, so instead of no tick rate, it’s a lower tick rate. There’s also a blacklist for those entities
- Now there’s more config files, so it’s more understandable; tickRateTime / enableCustomTick / misc / stopTick
- Blacklisted Living Entities for Custom Tick Rate
- The formula for the custom tick rate now can be edited.
Changes:
- Update the en_us & es_es lang files
Technical additions:
- Made a util package for methods used in ModInitializer
Technical Changes:
- Improved maths in configs
- CUSTOM_TICK_RATE → customTickRate
- Now in ticktweaks$onTickEntity, checks if entity is LivingEntity instead of every entity
- Configs: value5 now is Water Creature
- Configs: All getChangeTickRate… → changeTickRate
Removed:
- Config: common file
- Config: Change Tick Rate Vehicle Entities
- Config: Change Tick Rate LivingEntities
- Config: Change Tick Rate HostileEntities
- Config: Removed Performance Modes
Files
ticktweaks-1.1.0-1.17-1.19.2.jar(30.07 KiB) Primary
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Release channel
ReleaseVersion number
1.1.0-1.17-1.19.2Loaders
Fabric
Game versions
1.17–1.19.2Downloads
14Publication date
November 15, 2024 at 8:11 PMPublisher
Banduty
Member