Changelog
LostCities 1.18-5.3.0
- Various improvements to the configuration GUI. The preview is now larger too
- Removed several config options that no longer work or are no longer relevant
- Cleaned up a lot of code
- The spawn configuration options are back
- Added forceSpawnInBuilding to force the spawn inside a building (might fail if there is no building near spawn)
- New feature where you can specify rubble blocks for a building. These will be used instead of the filler block but only for when buildings are damaged and spill over in adjacent chunks
- New 'variant' asset type where you can define sets of blocks that can then be used in palettes. This makes defining different palettes easier
- All assets are now converted to datapack objects. This totally changes the way you can reconfigure Lost Cities
- Expanded the worldstyle asset type with a new 'citychancemultipliers' section that allows you to specify biomes where cities should spawn less or more
- The city biome factors have been removed from the profile. This is now better handled in the asset system (worldstyle)
- The standard worldstyle avoids rivers slightly and oceans a bit more
Files
lostcities-1.18-5.3.0.jar(970.61 KiB) Primary
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Release channel
BetaVersion number
1.18-5.3.0Loaders
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