Changelog
Solid mobs change-log
v1.4
- fixed an issue with item entities glitching around when thrown and similar problems with projectile entities
v1.3
- added ability to shove mobs out of your way without punching if you get stuck, simply right click them while crouching to give a small knock-back, has a cool-down time set by config, (less effective on villagers, longer cooldown & triggers reaction from hostile mobs)
- config option added to allow or disable villager collisions (A big part of villagers I believe is that they have a mind of their own, I do not want to encroach on this and have limited their shove-ability, as this means you can possibly get stuck the option to disable villager collisions has been added)
- set collisions to only apply to living mobs, (prevents issues with mods like Immersive portal's portal entities)
- item, item frame & painting options and collisions removed for now
- fixed hostile mobs standing on their being unable to attack them
v1.2
- dead or dying entities no longer have collisions fixing incompatibility with fast mob farms
- setting to allow invisible entity collisions (disabled by default)
- item frame and painting collisions now disabled by default
- fall damage transferred to a fallen upon entity now registers to the victim as an attack from the faller (e.g. hurting zombie-piglins in this way will trigger their hostility)
- added Allays to the pet collision exemption list in 1.19 version
Dependencies
Files
solid_mobs-1.4-mc1.19.jar(135.47 KiB) Primary
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Release channel
ReleaseVersion number
1.4Loaders
Fabric
Game versions
1.19Downloads
75Publication date
July 6, 2022 at 10:05 AMPublisher
Traben
Owner