Changelog
- Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs).
- On macOS, fixed an issue that would cause texture seams to frequently appear between most blocks, regardless of what mods or texture packs are used.
- Fixed an issue that caused textures on cross-block models (such as Flowers) and block overlays (such as the side of Grass Blocks) to be misaligned.
- Fixed an issue that caused textures on different faces of the same block to appear misaligned with each other.
- Fixed an issue that caused textures to appear slightly too zoomed-in on some blocks.
- Added a utility class which other mods can use to ensure their animated textures are updated correctly when using custom rendering.
- Other mods should replace their usages of the internal SpriteUtil with the public SpriteUtil, as the internal class will be removed in Sodium 0.7.
- Fixed the detection of Intel Xe2 graphics cards (again.)
Files
sodium-neoforge-0.6.9+mc1.21.4.jar(1.11 MiB) Primary
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Release channel
ReleaseVersion number
mc1.21.4-0.6.9-neoforgeLoaders
NeoForge
Game versions
1.21.4Downloads
4959Publication date
February 19, 2025 at 10:36 PMPublisher
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jellysquid3
Owner