ANNOUCNMENT
Update 0.7 is OUT
Fixed Bugs!
- Wind manager breaks after leaving and rejoining a game.
- Wind Sound shuts off completely after changing dimensions.
- Blacklist names not lining up with actual particle names
- IW only creates config file if modmenu is installed
- Particles were affected in fluids (water) unintentionally
Please report any bugs: Github Issues
New Features!
- Wind is now only prevelent in the OverWorld.
- Nether has a updraft mechanic. Which causes particles to move vertically instead of horizontally.
- (Experimental) Wind Wisp Particles can now manually be chosen to spawn. Via the config. These are a WIP.
- Code basis for more weather types. (New weather commands they dont do anything yet)
Next update 0.8:
Changed plans to add more features for the current system
- Fire spreads in wind direction
- Grass, Leaves, Flowers etc blowing in the wind
- Compatibility with a wind chime mod
- Some mobs will seek shelter during mid - high winds
- Couple bug fixes
Far out:
- New Cloud system (not a localized weather system just an asthetic and code basis)
- Localized weather system
- Tornadoes
Features:
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Dynamic Particle Movement: Experience particles such as smoke, flames, and even snowflakes react realistically to the wind's direction and intensity. Watch as smoke billows and snowflakes drift with the breeze, adding depth and atmosphere to your surroundings.
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Enhanced Weather Integration: Integrate wind effects seamlessly with existing weather systems. The more severe the weather, the higher the winds!
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More to come! If you want to suggest a feature feel free to do so on my Github Issues!
Important:
This mod is in beta and I am working on it everyday! (every now and then)
In the Particle Rain config lessen the spawn radius to improve performance, I recommend around 15 or less.
Particle Rain is needed to disable the rendering of Vanilla Weather so that Immersive Winds can affect the Particle Rain and Snow to follow wind paterns.
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