Changelog
Bug Fixes:
Sculk Shriekers now properly search for players within an 8-block radius, and no longer check for players strictly above them and in a 10-block column.
Sculk Catalysts now always show the Sculk Soul particle, regardless if they were blooming whilst activated a second time.
Ender Dragons now properly emit the Death game event at their location rather than the Exit Portal's location. This also allows Sculk Spreading with the Ender Dragon to work in other dimensions.
Changes:
spreadMultiplier now applies to the Ender Dragon.
Sculk Growths can now spread 3 blocks upwards instead of just 2.
Sculk Sensors and Shriekers are now roughly 13% more likely to grow when a mob that drops 3XP dies.
Major improvements in code readability, import optimization, and hopefully game performance.
Removed a few methods for checking for valid Vein placement and merged them into the main Vein method.
Moved every instance of code that repeatedly runs under different circumstances into their own method:
-Sculk growths now use one method and are called with radius and loop values, instead of the code being run individually. This HEAVILY improves code readability and reliability in producing the same results consistently
-Sculk Vein placement also calls on one method to place Veins, also heavily improving code readability and reliability.
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.0.6Loaders
Game versions
1.18.1Downloads
103Publication date
December 28, 2021 at 5:13 PMPublisher
Lunade_
Owner