RFTools (Legacy)
Blocks and items to help with Redflux (dimension builder, crafter, monitor, scanner, etc.)
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RFTools (Legacy) has been archived. RFTools (Legacy) will not receive any further updates unless the author decides to unarchive the project.
Changelog
3.50:
- Shield changes:
- Rewrote the shield template block finding algorithm so that it is no longer recursive. That avoids stack overflow situations in some rare cases. Note that if you have a shield that can't compose all template blocks around it then the shape of what it can compose will now be different.
- Fixed a bug in shield power handling. Instead of having power per block it was only consuming 8 RF/tick even for 32000 blocks. Oops! To make sure this doesn't disrupt your current shields too much, shields smaller then 50 blocks will consume power as they did before. It is only for larger shields that the power consumption will increase.
- Added info to the shield tooltip to show how many blocks it supports
- Added a tier 4 shield to cope with huge shields (it can handle up to 32768 blocks):
- The shield will now work in water and other 'replacable' blocks.
- Added the ability to use the smart wrench to add or remove templates to an existing shield. That way it is now possible to have disjoint shields (separate from the projector). To use this new feature you first need to put the wrench in select mode (right click in the air) and then shift-right click on the shield projector. Then right click on the shield blocks you want to remove or right click on the template blocks you want to add. Note that this information is not remembered when you decompose a shield.
- The shield now supports the new 'shape card'. With this item you can configure various shapes (box, dome, sphere, cylinder, torus, and prism) and let the shield form this shape without having to use template blocks.
- If you have non-damaging shields then they will be more optimal because they will no longer tick. That causes less overhead on a server for HUGE rftools shields. A shield that does damage still has to tick though. Nothing changes there. Note that for this to work on existing shields you have to force them to update. Hitting the shield projector twice with a wrench should do the trick.
- Builder changes:
- Builder speed has doubled.
- The builder can now also build in water or other 'replacable' blocks.
- The builder also has support for the new shape cards. In this mode it will be even faster because it knows how to skip empty spaces. It will use items randomly out of a chest that is put on top of it. Note that the 'mode' button in the builder gui will no longer be used if you insert a shape card. The builder is automatically in copy (build) mode.
- The WAILA tooltip of the builder as well as the GUI will now show the y-level where it is currently processing.
- New Shape Card. This card is used (as described above) for both the shield and the builder. In the (currently really simple) gui you can define the shape as well as the dimension (this is not the radius but the total dimension where the shape will fit in) and the offset relative to where the shield or builder is. The gui of the shape card will also show how many blocks will be used to create the full shape (note that this can be less in reality if your shape intersects world geometry).
- The block protector can now also protect blocks from being sneak-wrenched (in addition to explosion and harvesting protection).
- Depends on mcjtylib 1.6.1 which has support for enabling/disabling block ownership concept for all mcjtylib-using mods
- Fixed the height config for modular storage configuration. Now modular storage GUI should have proper height again
- The modular storage renderer contents bar now always renders full bright and not random
- The screen now finally correctly restores GL rendering state so chests no longer flicker
- RFTools no longer depends on CoFHCore. Instead it depends on CoFHLib
- Anton updated Russian language support
Dependencies
Files
rftools-3.50.jar(3.2 MiB) Primary
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Release channel
ReleaseVersion number
3.50Loaders
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