Changelog
1.3.2:
- Improvements to the crafting card. Remembers stack amounts that you inserted into it now. Also made it a bit more user-friendly with more tooltips and in-game help. There is also an 'Update' button that resets the output on the card to what the 3x3 recipe would give
- Added a test for too many events in the event queue (by default set to 100)
- Add a configurable maximum crafting requests to avoid overflowing the crafting station (default 200)
- Important change in how 'timer' events work. Timer events have always been handled specially because they got dropped (instead of queue for later) when there was no available core. That means that if you have two timer events on the same card with exactly the same delay and only one core then one of those events would never have been able to execute. Because the first one always executes and the other one is dropped. This has now changed so that at least one timer event per event location can be in the queue. That way all timer events get a chance to execute
- New holo HUD on the processor. This is off by default but in the GUI of the processor you can set it to any of the following three modes:
- Log: just show the processor log. Useful if you dump your own info from your programs so that you can see it in game
- Db: debug information. Shows the status of up to six cores, the event queues, locks and also the last exception and how long ago it occurred
- Gfx: the output of the vector art/graphics card module. You can use this instead of the usual RFTools screen
- The holo hud normally floats above the processor. If there is another block above the processor it will automatically jump to right before that block
Dependencies
Files
rftoolsctrl-1.10-1.3.2.jar(458.34 KiB) Primary
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Release channel
ReleaseVersion number
1.10-1.3.2Loaders
Forge