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Respawning Animals

Respawning Animals

Animals no longer stay in the world forever, instead they spawn and disappear like monsters.

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Game Mechanics
Mobs
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All versions[FORGE] [1.18.2] RespawningAnimals-v3.1.0

[FORGE] [1.18.2] RespawningAnimals-v3.1.0

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Changelog

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v3.1.0-1.18.2] - 2024-02-17

Changed

  • Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning
    • This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch
  • Improve handling of creatures from mods that fail to call Mob::finalizeSpawn and therefore do not have their spawn type saved which is required by Respawning Animals
  • Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle

Fixed

  • Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so

[v3.0.1-1.18.2] - 2023-08-17

Changed

  • Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict

[v3.0.0-1.18.2] - 2023-08-16

  • Ported to Minecraft 1.18.2

Dependencies

dependency-iconPuzzles Librequired

Files

RespawningAnimals-v3.1.0-1.18.2-Forge.jar(73.4 KiB) Primary
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Metadata

Release channel

Release

Version number

v3.1.0-1.18.2-Forge

Loaders

Forge

Game versions

1.18.2

Downloads

647

Publication date

February 17, 2024 at 9:43 AM

Publisher

Fuzs

Fuzs

Owner

Version ID

Modrinth is open source.

main@9fd0f68

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