RedLogic has been archived. RedLogic will not receive any further updates unless the author decides to unarchive the project.
Changelog
- Added null cells, invert cells, and non-invert cells.
- Null/invert/non-invert cells can be used in miniaturized circuits.
- Powered red alloy wires glow in the dark.
- Redstone Digitizers and integrated circuits can be rotated.
- Redstone Digitizers have a direction indicator on the top and bottom.
- Integrated circuits have a direction indicator on the top.
- Fixed wire rendering not using "face-specific shading". This makes them look more 3D.
- Changed the way that outside corners look when connecting different types of cables.
- Fixed z-fighting in several situations.
- Gates can only be placed on a solid surface.
- Integrated circuits are now blocks in your inventory. If you have the old items, right-click anywhere to convert them.
- Fixed cage lamps sometimes rendering with the wrong brightness.
- Fixed z-fighting on "inside corners" of bundled cable.
- Fixed all texture mismatches on bundled cable (where the red and blue sides were swapped).
- Fixed some texture mismatches on freestanding bundled cable. It's not possible to fix all of these.
- Fixed block breaking particles for gates.
- Fixed block breaking particles for wires.
- Fixed lighting on dropped gate items.
- Fixed lighting on dropped wire items.
- Fixed not being able to place gates in the same block space as existing microblocks.
- Fixed creative middle-click on cleanroom air filters.
- Fixed client-side wire items sometimes being dropped (items that can't be picked up and disappear when the world is reloaded).
Files
redlogic-57.3.0.jar(957.95 KiB) Primary
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Release channel
ReleaseVersion number
57.3.0Loaders
Forge
Game versions
1.6.4Downloads
13Publication date
June 15, 2023 at 2:52 PMPublisher
ModrinthArchives
Owner