Changelog
Update Tropical
Major Additions
- Tropical Cyclones: Depressions, storms, typhoons, hurricanes: Dynamic, regeneratable, deadly. A new threat to all worlds.
Additions
- Synoptic precipitation. Particularly overcast days will produce light to steady rainfall. Some cumulus can produce light precipitation.
- Eyewall meso-vortexes.
- New audio for extreme winds.
- A new roaring audio for intense tornadoes.
- A new audio for specifically players underground.
- High winds now create a blinding mist effect.
- New default RADAR mode "FALSE_IR."
- A new RADAR upgrade for the RADAR viewer.
- Added a client-side config to force RADAR into a 3x3 grid.
- Added a server-side config “Chance in 1 of Cyclone.”
- A new debug mode "GLOBAL_WINDS.”
- New debug mode “SST”
- Every destructive weather type now has a server-side toggle for turning on and off the phenomena.
Changes
- Tornado damage now runs every fifth tick versus every tick. This should reduce tick lag.
- Large tornadoes are now smoother.
- Some graphical changes for high winds and high precipitation.
- Higher winds are more destructive.
Fixes
- The stormlist on the client clears when entering dimensions. It will no longer rain in the Nether and End.
- WorldTime/GameTime now interpolates between each other, reducing jitter.
- Fixed an error where tornadoes can be larger than wall clouds.
- Probably a couple things we can’t remember
Notes
- Distant horizons' newest versions do not function properly, fix is incoming soon.
Files
pmweather-0.15.0-1.21.1-alpha.jar(15.04 MiB) Primary
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Release channel
AlphaVersion number
0.15.0-alphaLoaders
NeoForge
Game versions
1.21.1Downloads
3366Publication date
July 19, 2025 at 1:52 AMPublisher

ProtoManly
Owner