Changelog
Minor Tweaks, better Fluidlogged Support, and lots of fixes
- Added Turtle Eggs to the Fluidloggable Blocks Whitelist
- Changed how the Sponge Chunk operates slightly
- No longer updates Saturation when used in Creative
- Properly removes any water plants, dropping them
- Spawns Particles when doing so
Properly removed water from submergable blocks, without breaking them- This also works for Fluidlogged API blocks!
~ This includes Corals, Prismarine Pots, Underwater Torches, ect- Any Damp Sponge Chunks can now be dried in the Nether
- Changed the movement speed of Lobsters
- Now move significantly slower on land, and faster in water
- Is now
0.1 + Size * 0.001
, was0.15 + size * 0.001
- Changed Bleak to spawn block break particles when removing Seagrass
- Changed Conduits to allow any Fluidlogged blocks surrounding it
- Changed Crabs to have equal prefrence for water or land movement
- Changed Lobsters to prefer moving through water than on land
- Changed Tropcial Slime evaporating particles to better align with the slime, and scale with size
- Changed
enableBisqueMilkEffect
to false - Fixed issue #70, Turtles now breed using Grass or Ferns if Seagrass is disabled
- Fixed issue #71, Lobster Spawning is now heavily restrained
- Fixed issue #72, removed
noUnderwaterDismount
, and all related code
- Fixed issue #73, Saddled Lobsters now drop their Saddle on death
- Fixed issue #75, Prismarine Pots should now work with Fluidlogged API
- Fixed issue #76, Palm Saplings can now be planed on any Material.Sand, expanding their allowed placement
- Removed Damp Sponge Chunk from Creative Menu Searching
- Updated mappings from
snapshot_20171003
tostable_39
- Updated all version info to 1.1.2
Dependencies
Files
OceanicExpanse-1.1.2.jar(4.8 MiB) Primary
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Release channel
ReleaseVersion number
1.1.2Loaders
Forge
Game versions
1.12.2Downloads
1332Publication date
May 15, 2024 at 7:56 PMPublisher
SirSquidly
Owner