Changelog
Added
- CRTs and toasters
- Found in the new silo structure
- Sentry turret "Edwin"
- A broken down version of the sentry turret with infinite power and ammo
- Also found in the new silos
- Snowglobes
- Will be found in structures in the future
- Launch code piece
- A rare drop from hostile mobs
- 8 of them can be combined into launch codes, which are required to launch the missile found in the silo
- Single-use
- Launch key
- The key is required to launch the missile found in the silo
Changed
- Updated chinese localization
- Tweaked super shotgun animations, added config for changing the animation style
- The benelli now has reloading animations and the drum mag as advertised
- Tom will now explode close to bedrock even when not hitting a block
- The assembler recipe config now uses the same system as all other recipe configs, the file has moved into the
hbmRecipes
folder- Old files are still compatible if moved to the new folder, since the base structure of the recipe file is the same
- Recipes should work as expected with the
/ntmreload
command - Recipes now have an optional list for specifying which template folder they are made in
- Electrolyzing heavy water now has the same yields as regular water, I don't remember why this inconsistency existed and there was probably a reason for it but I don't care
- Electrolyzing fluids now only takes 20 ticks instead of 60
- Batch sizes for water and heavy water have been doubled, effectively increasing throughout 6x
- The throughput for electrolysis on chemical plants has been halved (but heavy water still has the output buff, effectively remaining unchanged)
- Custom machines now have an optional localization field which allows translations to be added within the config
- The congo lake now has reload and better firing animations
- Improved shift clicking for centrifuges, acidizers, electric furnace, arc furnaces and arc welders
- Schrabidium transmutation by fallout is now limited to the inner 40% of the sellafite conversion radius
- Fluid traits are now listed in a fixed order instead of being arranged randomly
- Hidden fluid trait descriptions will now be added below the visible part of that trait instead of below the last visible trait
- The methusalem turret no longer drops anything when broken
- Gaseous fuels now have a combusion multiplier of 1.5 instead of 1.25
- LPG now has half the base burn value, preventing an unreasonable jump in efficiency simply by liquefacting petroleum gas
- While overall slightly less efficient that petroleum gas per unit of petroleum needed, LPG is still very much desirable due to being much easier to burn at max efficiency
- Petroleum gas is now a viable alternative to LPG, yielding better results in the more expensive combined cycle gas turbine
- The ZPE is no longer craftable in 528 mode
- The silo structure has been remade. Instead of a concrete hole with a single small control room, it's now a much larger multi-level silo with a small bunker complex
- The silo will spawn with the new large silo hatch, as well as a structure-only variant of the silo launch pad
- The silo has a damaged version of the doomsday missile loaded, which can be launched using the launch code and launch key
- The missile can be released from the launch position, which renders it inoperable. Repairing it will make it usable again, as well as increase the yield considerably
- There is now a bauxite bedrock ore (spawn weight of 100, identical to iron) which yields 2 bauxite blocks per operation (equivalent to 4 aluminium ingots)
- Solvent can now be made in the mixer from all four naphtha variants (standard naphtha, crack naphtha, coker naphtha and desulfurized naphtha)
- Bats will no longer trigger landmines
Fixed
- Fixed the structure toggle on the world creation screen not working correctly on most world types
- Fixed antiknock having a broken sprite and localization
- Fixed crash caused by fallout affecting spotlight blocks, crashing the game
- Fixed 528 mode bedrock ore replacements not working
- Fixed potential crashes with improperly configured custom machines
- Fixed misspelling in the custom machine config template
- Fixed custom machine item output not working with machines that have 0 input slots
- Fixed rare earth bedrock ore using the spawn probability value from redstone bedrock ore
MD5: 7ab2ee26671908f71074c46b53789618
SHA1: 41ff637282ec39c0f733a0f7d673e90c90340029
Files
HBM-NTM-[1.0.27_X4895].jar(48.97 MiB) Primary
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Release channel
BetaVersion number
4895Loaders
Forge
Game versions
1.7.10Downloads
6876Publication date
March 5, 2024 at 8:36 PMPublisher
HbmMods
Owner