Changelog
Caution: ReaSim fuel rods now release 20% more neutrons
Added
- Conveyor boxer
- Can be configured to combine multiple full stacks into a box
- Boxes move along conveyors like normal items
- Boxes cannot be inserted or routed, they need to be unboxed first
- Can be configured for 4, 8 or 16 stacks or when redstone is applied
- Using boxes drastically reduces the amount of objects on conveyor belts and therefore lag
- Can do up to 10 boxing operations per second which should be enough to process the outputs of four ejectors that are fully upgraded
- Conveyor unboxer
- Collects items from boxes and releases them like conveyor ejectors
- Upgradable
- Steel stirling engine
- Almost identical to the regular stirling engine but is built to support a heavier gear
- Has a maximum heat input of 1500 TU/t (5x that of the regular engine)
- Heat input is large enough to use heating oil and BF solid fuel
- Conveyor router
- Can sort an input
- Has no internal buffer, items are routed instantly
- All sides can be configured with whitelist, blacklist and wildcard options
- Up to five different items can be defined per side
Changed
- Updated chinese localization
- The RBMK console now has configurable displays. There's up to six values that can be displayed, using data like core heat, column heat, depletion, xenon poison, etc
- Any
ingot
prefixed item is now registered without prefix in the ore dictionary, fixing incompatibilities with NuclearCraft's isotopes - The blast furnace recipe handling has been rewritten and now supports IMC
- Conveyor belts now have curved variants, allowing for more elegant turns and for keeping the lane orientation in tact. To turn a conveyor belt, shift click on one with a screwdriver
- Conveyor belts can now be rotated using a screwdriver
- BF solid fuel now has radiation (1kRAD/s for normal solid fuel cubes)
Fixed
- Fixed the roof collapse system affecting bedrock
- Fixed issue where the player's shield can surpass the maximum
- Removed logspam for anvil recipes
- Fixed uranium and throium ores from other mods not being properly blacklisted from the hazard system
- Fixed shield infusion crafting with a stack size of 0
- Fixed irradiation column absorbing neutrons even when not processing anything
- Fixed sterling engines giving off their power production from all sides, allowing up to 4 times higher output than intended
- Fixed imbalance in ReaSim fuel rods causing the -X/-Z direction to receive more neutrons
- Fixed ReaSim fuel rods releasing one neutron stream less than intended
- Fixed conveyor chutes not giving items to inserters below them despite rendering correctly
- Added safeguards to prevent a mysterious crash related to balefire explosions
- Fixed loose cog not saving its orientation to NBT
- Fixed fortune and silk touch abilities often not dropping blocks correctly, sometimes destroying machines and their contents outright
- Fixed crash regarding to the oil well's shift clicking behavior, as well as some errors with said behavior
MD5: 1d3f9771d7c5961f7d46022dcd153be0
SHA1: 9869727fc840eaac10d245705e093fd0625cea16
Files
HBM-NTM-[1.0.27_X4327].jar(45.19 MiB) Primary
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Release channel
BetaVersion number
1.0.27X4327Loaders
Forge
Game versions
1.7.10Downloads
99Publication date
August 15, 2022 at 2:46 PMPublisher
HbmMods
Owner