Changelog
Moving Elevators 1.4.10
- Elevator systems will now validate saved controller positions when the chunk they are in gets loaded
- Added Japanese translations (thanks to Konuma Takaki!)
- Added Korean translations (thanks to park-cheolwoo!)
Moving Elevators 1.4.9
- Fixed issues with block updates when removing/placing elevator cabin
Moving Elevators 1.4.8
- Improved compatibility with Embeddium, Iris, Oculus, Rubidium, and Sodium
- Fixed elevator placing random blocks instead of air when mods shift vanilla block ids
- Fixed some blocks like doors not being updated after being moved with the elevator
Moving Elevators 1.4.7
- Updated Russian and Ukrainian translations (thanks to dnrovs!)
- Render distance for moving elevators is now based on actual render distance rather than fixed 300 blocks
- Small optimizations when rendering elevators
Moving Elevators 1.4.6
- Light blocks will now be treated as air for elevator cabin checks
- Fixed rare crash when calculating light value for elevator blocks
- Fixed crash when removing a floor right after remote elevator panel caching
- Added Simplified Chinese and Traditional Chinese translation (thanks to SheepYhangCN!)
- Fixed some of the French translations (thanks to OptimusZeGaming!)
Moving Elevators 1.4.5
- Initial release of Moving Elevators for NeoForge
Files
movingelevators-1.4.10-neoforge-mc1.20.4.jar(318.17 KiB) Primary
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Release channel
ReleaseVersion number
1.4.10-neoforge-mc1.20.4Loaders
NeoForge
Game versions
1.20.3–1.20.4Downloads
9Publication date
November 10, 2024 at 4:54 PMPublisher
SuperMartijn642
Owner