Changelog
Modern UI 3.10.0.5
Forge Extension 1.20.2
- Add Markdown preview
- Use vanilla border style for modern tooltip (when rounded = false)
- Add font names for registered fonts, add JetBrains Mono
- Update to Emoji 15.1, remove Emoji 15 workaround
- Add auto scroll when tooltip is out of screen
- Add shadow effect for tooltip
- Add developer mode config to Preferences GUI
- Hide Advanced Options and Dev when not in developer mode
- Adjust default font behavior to be locale-sensitive
- Tweak fallback font loading behavior (now it accepts font files)
- Move destroy() method so that the game won't crash in forced tick after the window closes
- Handle glowing sign where text color is black
- Update Traditional Chinese - notlin4
NeoForge Extension 1.20.2
- Port to NeoForge
- Others are equivalent to Forge version
Fabric Extension 1.20.2
- Enhance tooltip compatibility with Sodium (when rounded = false)
- Add tooltip line wrapping for Fabric
- Add tooltip center title and title break for Fabric
- Others are functionally equivalent to Forge version
Modern Text Engine 1.20.2
- Add Untranslated Items integration
- Fix useComponentCache not working at all
- Fix force unicode font not working after game restart
- Fix line breaker SIOOBE for illegal string (this fixed crash with Better Statistics Screen)
Core Framework 3.10.0
- Move kotlin extension to a separate module (Core-KTX)
- Add Log class to avoid using log4j in submodules
- Implement blend mode filter for ShapeDrawable, ColorDrawable and other Drawable classes
- Fix incorrect drop-down position in RTL layout direction
- Fix MenuPopup overlap anchor (google-bug) (fix #199)
- Fix TextShaper context range for BiDi analysis
- Add LocaleSpan
- Add all 42 blend modes that used in Photoshop (currently no shader implementation)
- Update BlendMode and Color.blend()
- Change Bitmap.getSize() type to long
- Make Bitmap's color info mutable (for reinterpretation)
- Add path measurement implementation (PathMeasure class)
- Remove 2GB restriction on Bitmap creation, add more sanitizations
- Deprecate ImageStore, fix javadoc errors
- Update Bitmap with Arc3D
- Update Matrix and Path with Arc3D
- Fix Underline and Strikethrough offset
- Add "exclusive" East Asian family support (currently not used)
- Public Menu.setOptionalIconsVisible() method
- Change atlas coverage type to double
Core Framework - Kotlin Extension 3.10.0
- Add kotlin-flavored methods, update annotations
Markdown 3.10.0
- Suppress unchecked warning
Arc 3D Graphics Engine 3.10.0
- Add color filters and color matrix
- Add/update all blend modes and their raster implementations: PLUS, MINUS, DIFFERENCE, EXCLUSION, COLOR_DODGE, COLOR_BURN, HARD_LIGHT, SOFT_LIGHT, LINEAR_DODGE, LINEAR_BURN, VIVID_LIGHT, LINEAR_LIGHT, PIN_LIGHT, HARD_MIX and HSL blend modes (HUE, SATURATION, COLOR, LUMINOSITY)
- Rename shaderc package to compiler
- Add Image-derived and Shader-derived skeleton classes
- Add UNORM_PACK16 and UNORM_PACK32 encoding constant
- Public ColorType.channelFlags
- Add missing GRAY_ALPHA_88 for ColorType.encoding
- Add alpha type validation
- Make owner's reference to pixel map mutable
- Fix ColorSpace initializer
- Add Raster, remove heap version of Bitmap
- Add full path measurement implementation
- Add PixelUtils for pixel conversion
- Add PixelMap and PixelRef, remove Pixmap
- Add and optimize Path methods
- Add Path.bounds computation, optimize Path allocation
- Add Rect2fc and Rect2ic for read-only usage
- Inline Path.Ref usage count implementation
- Finish approximation of cubic strokes by quadratic splines
- Finish approximation of quadratic strokes by quadratic splines
- Add MathUtil.pin() method for capturing NaN values, replace some use of clamp()
- Add conic section to quadratic curves conversion
- Add several methods to reset the Path
- Finish RoundJoiner, fix Path reversePop
- Add Matrixc interface for read-only usage of Matrix
- Update and optimize PathStroker
- Optimize approximation of conic sections by quadratic splines
- Add PathConsumer
- Add Path tessellation for quadratic and cubic splines
- Add PathUtils and WangsFormula for subdivisions
- Add Path, add Path.Ref, add PathIterator
- Add Geometry class for finding inflection points, tangent, curvature, max curvature, cusp, solving quadratic equations, cubic equations, etc
- Add RefCounted interface
- Add Hardware transfer processor
- Optimize rectangle packer
Files
ModernUI-NeoForge-1.20.2-3.10.0.5-universal.jar(23.49 MiB) Primary
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Release channel
ReleaseVersion number
3.10.0.5Loaders
NeoForge
Game versions
1.20.2Downloads
114Publication date
January 17, 2024 at 1:35 PMPublisher
BloCamLimb
Owner