Changelog
e27e3cf - Add CodeQL workflow for GitHub code scanning (#7678)
6b4d4ec - Update deps and bump min forge version to 43.1.61. Also perform a bit of minor cleanup to build files
a0d28ba - Address various IntelliJ inspections
10a4825 - Minor javadoc formatting fixes and fix a couple missing units in the radiation manager javadocs
5405bdc - Minor fixes relating to CodeQL's inspections
1f8e68e - Rerun code formatter
4d04f81 - Fix being able to extract lava from heat generators, and bio-fuel from bio generators with pipes
e0a2df2 - Make plastic glow blocks emissive (causes them to look very slightly brighter)
20a3430 - Fix copy paste error causing AE2 decoration compat recipes to conflict #7674
4a92a18 - Expose a few more primitive based util methods to FloatingLong and in place flooring/ceiling. Also reduce unnecessary object creation where possible in FloatingLong method implementation
50908e5 - Restructure the radiation command code a bit and add two subcommands one to add radiation to entities (addEntity) and one to partially reduce an entity's radiation level (reduce) https://github.com/mekanism/Mekanism-Feature-Requests/issues/488
4036fae - Enable left or right clicking the center dimensional stabilizer location to enable/disable all chunks at a target radius https://github.com/mekanism/Mekanism-Feature-Requests/issues/472
1fa222c - Properly hide builtin Jade energy bar for newer versions of Jade and improve checks related to showing tank contents for TOP
ec799d3 - Add support for disabling all types of filters and also clean up a bit of code related to interacting with the backing filter list (should provide some minor performance boosts in various cases)
1a89fb3 - Don't expose caps on various items if configs aren't loaded yet (pre-joining world) and use defaults for fillItemCategory config queries before the world is loaded #7670. Also switch creative energy cube default side config to setting nbt in the creative tab instead of changing on place, and improve how the logistical sorter calculates its initial facing to happen before actual placing instead of after
c9d8462 - Move EthyleneBurnTime config out of general mekanism config to generators config and split it into two configs ethyleneBurnTicks and ethyleneDensityMultiplier https://github.com/mekanism/Mekanism-Feature-Requests/issues/491
c2ea3e4 - Fix a few different machines showing that they are using energy when they are not actively doing so #7684. Also fix electric pumps not using energy as often as they are meant to
25459b3 - Expose a way to iterate internal stacks of a QIO Frequency to the API to allow for slightly better performance in some use cases
f575c89 - Fix a few bugs when transferring items into or out of the QIO dashboard when multiple packets get sent before the response is received #7647. Also improves transferring performance slightly
d229017 - Reduce processing of changes to QIO items when no player is viewing a dashboard
dc8bc7c - Update deps and add support for properly handling recipe stages' staged recipes in the QIO crafting windows. Also fix output of QIO crafting windows showing tooltip when a recipe is not accessible by a player
c2715d1 - Make the digital miner mine blocks in a chunk in reverse order so that it mines from top to bottom #7657 (makes it better handle blocks like gravel and sand)
8dc9dfd - Only apply the swim boost from the hydrostatic repulsor unit and use energy if the player is in any fluid. Also fix it providing a speed boost when there is no energy present
75a689f - Improve performance of multiblock ejection calculations by caching the side pieces auto eject to
fb120bc - Adjust a couple lang entries for clarity #7691 #7654
eeb17e7 - Fix edge case that could lead to forced retrogen causing crashes #7699
fb9f7bc - Improve performance of frequency component tick and performance of teleporter frame searching and teleportation validation. Also fix changing QIO drive array frequencies not properly supporting changing back to the original frequency
f011e5f - Fix not transferring security mode or owner in recipes
ffe6eb2 - Update jei and switch to new maven for it
e799c70 - Fix validation predicate being overly strict for rotary condensentrator fluid slots #7664
d2ffef3 - Update number of blades in a turbine if someone does unsupported things and removes or adds blades while the turbine is formed #7650
c0c34e9 - Fix respawning setting entity radiation to an invalid value #7680
110877f - Increase the max number of digits that can be typed in the fission reactor rate to ensure there is always room to include two decimal places of precision #7633
0b40f2d - Create a tag to determine what items are capable of having the mekasuit hud display. Replace alignHUDLeft client config with a reverseHUD config that also makes the MekaSuit compass and module icons switch sides as well to prevent overlapping.
2a93818 - Add configs for most of the tank capacities' in various multiblocks
aef7757 - Allow enabling/disabling the elytra unit with the mode switch key https://github.com/mekanism/Mekanism-Feature-Requests/issues/497
 - Mode switch for elytra disabled by default (must be enabled in module tweaker)
 - Does not support having the jetpack or grav unit support the mode switch key at the same time (though sneaking when flying with the elytra unit still works to exit flight without disabling the unit)
971f381 - Expose tank capacity for heat generator, bio generator, and gas-burning generator to the config. Also moved the bio generation config one level deeper, so it will need to be set again
5395775 - Address some CodeQL inspections
7db2626 - Fix various mek related things rendering through blindness and darkness effects
d5106ca - Expose a simple insert only IItemHandler capability on logistical transporters https://github.com/mekanism/Mekanism-Feature-Requests/issues/444
 Note: If the side is manually set to none or push the capability will not be exposed
2966990 - Disable EU energy display at all times as we don't actually have IC2 integration setup because of it not being ported yet
4a6fc7d - Allow bins and the digital miner to auto eject to colored transporters by using that transporter's color
980fa94 - Work around ZC not being able to handle expansion based casts in optionals causing some of our CrT example scripts to fail #7714. Also move our example scripts into a mekanism subfolder for better organization
d67d714 - New Crowdin updates (#7653)
c8d9d80 - Bump version to 10.3.6
Dependencies
Files
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Release channel
ReleaseVersion number
10.3.6.475Loaders
Game versions
1.19.2Downloads
94Publication date
January 30, 2023 at 7:41 PMPublisher
pupnewfster
Owner