Changelog
6.0.0
- fix: remove text shadow on time
- refactor(jei): remove extra height for recipes
- refactor(jei): move the info rect
- fix(jei): failed to add block ingredients
- fix(jei): correct the fusing tnt size
- fix(jei): apply the offset of screen elements
- chore: remove unused files
- fix: avoid duplicate categories in recipe viewer
- refactor: move the recipe type init into the types registration
- feat(jei): make the game runnable
- feat(jei): port all categories and icons
- feat(jei): port various categories
- feat(jei): port
BlockCrushingRecipeCategory
- feat: simply the category
- port: jei integration part 2
- Merge pull request #86 from SettingDust/1.21-fabric
- chore: start for JEI porting
- chore: prefer
WrapOperation
- feat: port to 1.21
- chore: delete and rename
- chore: IsOffCooldown -> IsOffItemCooldown
- Merge pull request #85 from SettingDust/1.21-fabric
- feat: IsOffCooldown
- chore: remove unused codec
- chore: prefer var int for stream codec
- feat: use shaped's codec for syncing pattern
- feat: add stream codec for recipes
- chore: clean up actions' stream codec
- fix: prefer the any than air
- feat: the missing tag translations
- feat: yaml recipes
- chore: :fire: remove the unused util
- fix: correct the logic of building cache
- feat: add post actions stream codec to common properties
- feat: add stream codec for
AnvilCraftingRecipe
- fix: filter out special recipes
- feat: target convention tags api v2
- Merge pull request #82 from SettingDust/1.21-fabric
- fix: make the key dispatched map working
- chore: rename kiwi util to KUtil
- chore: bump minecraft to 1.20.6
- chore: bump minecraft to 1.20.5
- fix: remove main hand check since MC will invoke off hand if main hand is pass
- Merge pull request #70 from SettingDust/feature/hug-the-codec
- chore: disable REI runtime for running on 1.20.5
- chore: bump minecraft to 1.20.5 pre4
- chore: fabric recipe api interface injection isn't working
- refactor: remove compact list codec
- feat: 'contextual' -> 'if'
- improve: codecs, part 1
- feat: port to 1.20.5 pre3
- feat: update fabric api
- feat: port to 1.20.5 pre1
- refactor: use
BlockPredicateExtensions.isAny
- chore: remove
hashCode
andequals
- fix(recipes): fix invalid
matches
- refactor: avoid optional for block predicate
- chore: small tweaks to the build script
- fix: missing default renderer for actions
- feat:
hide
now is a common property in actions - refactor: re-implement recipe comparators
- fix: data gen
- feat: specify item to cool down in AddItemCooldown action
- improve: some codecs
- improve: remove the random position offset when spawning item entity
- feat: VisualOnlyComponentsIngredient
- fix: the
always_true
ingredient type does require testing - improve: cache Level in LycheeContext
- refactor: BlockPredicateExtensions string parsing
- fix: recipes
- feat: avoid tag key in block predicate
- fix: move
loadCatalystsInfo
toPostActionRenderer
for avoiding load client class - feat: add displays for anvil crafting and shaped crafting
- fix: info badge position in block exploding category
- fix: the info rect calc is wrong
- fix: use the correct display height
- fix: use max value & check if the min equals to max
- fix
- chore: remove lycheev
- chore: disable recipes in lycheev
- improve: show the conditions for catalysts
- improve: do not show prevent default description in tooltip if there are conditions in the action (close #71)
- feat: tweak the block lighting
- feat: rewrite the display for list holder since the value mainly use in tooltips that can't hover
- fix: remove underscore in path
- feat: showing display name instead of key for difficulties
- fix: avoid calling architectury methods
- fix: adapt to u/v scale in latest MC
- chore: cleanup code
- fix: add item inside icon & fix block interaction ingredients
- feat: add
DripstoneRecipeCategory
- feat: add
ItemInsideRecipeCategory
- feat: add
BlockInteractingRecipe
andItemBurningRecipe
- feat: add
BlockExplodingRecipe
category - feat: register workstation for
LightningChannelingRecipe
,ItemExplodingRecipe
- feat: add
ItemExplodingRecipe
category - feat: add
LightningChannelingRecipe
category - refactor: use interface for LycheeCategory
- feat: port ItemShapelessRecipeCategory
- feat: add display for block crushing
- fix: avoid null & fix the title
- feat: render the frames
- fix: state codec need string
- feat: start works on REI compat
- fix: make the Hurt source optional
- chore: fix some builtin data pack entries
- chore: fix some builtin data pack entries
- feat: swing when interacting
- fix: rewrite the custom action/condition codec
- feat: add optional ingredient codec
- fix: ItemShapeless dead loop
- fix: send exploding packet & fix burning match
- fix: the conditions can't edit
- fix: add missing dripstone source
- fix: init the action data
- feat: apply post for
ShapedCraftingRecipe
- fix: allow 0 in lychee
- feat: add back getItemIndexes
- fix: rename
ItemStackHolder#shrink
tosplit
- fix: test of
DamageItem
is wrong - fix: rewrite some dangerous condition
- fix:
ItemInsideRecipe
optional block predicate - fix: return ingredients correctly
- fix:
RandomSelect
is wrong - fix: explosion won't add drop when can't match recipe
- feat: support flat item codec
- fix:
ExplosionMixin
missing level context - fix:
BlockKeyableRecipeType
missing recipe context - fix:
BlockCrushingRecipeType
showing wrong particle since the entity is AIR after matching - fix:
ItemStackHolder#shrink
returned the wrong stack - fix: use exact Y for fall distance
- fix: make the block predicate codec with registry
- fix: make the block predicate codec with registry
- feat: changed the block in tag to blocks
- fix: correct the method to get matched stacks
- refactor: optimize the
BlockPredicate
codec for better debug info - fix: fix the
BlockInteractingRecipe#getIngredients
- refactor: add offset codec
- refactor: switch to strict optional field
- chore: clearer description
- feat: new block predicate codec for supporting plain string
- chore: redirect the hashcode and toString
- fix: the result of anvil is wrong
- revert: revert the namespace changes for actions and contextual
- fix: the location contextual codec is wrong
- feat: make item stack codec can be plain string
- fix: fix the single ingredient codec
- fix: fix the ingredient pair codec
- refactor: downgrade
onConstructed
to the implementation class - feat: put recipe to context when possible
- fix: wrong logic for required context construct
- fix: lack default value for time
- fix: wrong logic for required context construct
- fix: CycleStateProperty$Type codec is null
- fix: init context key and serializer
- refactor: revert nullable changes for using optional
- feat: update for new kiwi & 24w11a
- feat: update
SCustomLevelEventPacket
for new kiwi networking - feat: cleanup code make project runnable
- chore(deps): bump dependencies
- fix: make
SCustomLevelEventPacket
work - feat: remove nbt patch stuffs
- fix: correct the recipe context
- feat: port AlwaysTrueIngredient
- chore: cleanup mixins
- feat(action): add
DamageItem
- feat(action): add
RandomSelect
- feat(action): add
MoveTowardsFace
- feat(action): add
If
- feat(action): add
Hurt
- feat(action): add
Explode
- feat(action): add
Execute
- feat(action): add
DropXp
- feat(action): use record instead of classes
- feat(action): add
DropItem
- feat(action): add
Delay
- feat(context): add recipe and id to context
- feat(action): add
CycleStateProperty
- feat(action): add
PlaceBlock
- feat(action): records to classes
- feat(action): add
CustomAction
- feat(action): add
Break
- fix(recipe): adapt new process
- feat(action): add `AnvilDamageChance``
- feat(action): add
AddItemCooldown
& move conditions toPostActionCommonProperties
- feat(action): add
SetItem
- feat(action): add
PreventDefault
- feat(recipe): don't touch the original drops
- feat(recipe): try to fix the
snownee.lychee.mixin.recipes.blockexploding.ExplosionMixin
- chore: move
LightningBoltMixin
into recipes - chore: mark
blockexploding.ExplosionMixin
as need rewrite - style: correct indent
- feat: use Minecraft's predicates in 24w09a
- fix(recipe): missing level for
DripstoneRecipe
- refactor(recipe): remove level arg for
BlockPredicateExtensions.matches
- refactor(recipe): remove unused recipes
- feat(recipe): add
DripstoneRecipe
- fix(recipe): add
RandomBlockTickingRecipe
- fix(recipe): add
LightningChannelingRecipe
- fix(recipe): correct
BlockClickingRecipe
type andinvoke
- feat(recipe): add serializer to
ItemExplodingRecipe
- chore: switch to new stream codec
- chore(deps): bump minecraft and fabric to 24w07a
- feat(recipe): add
ItemInsideRecipe
- feat(recipe): add
ItemExplodingRecipe
- feat(recipe): add
ItemBurningRecipe
- feat(recipe): add
BlockClickingRecipe
- feat(recipe): add
BlockInteractingRecipe
- feat(recipe): use container generic instead of fixed
LycheeContext
for recipes & correct theShapedCraftingRecipe
- feat(recipe): add serializer and type to
ShapedCraftingRecipe
- style: reformat files
- style: include the editorconfig from https://github.com/Snownee/Loquat/blob/1.20.1-fabric/.editorconfig
- chore(recipe): adapt crafting & block crushing mixins to new one(no test)
- fix(recipe): adapt anvil mixin to new one(no test)
- feat(recipe): add
ShapedCraftingRecipe
- feat(context): add required context type
- feat(recipe): add
BlockExplodingRecipe
- use more shortcut method
- delete unused mixins
- revive JSON fragments
- ...
- no Optional
- refactor LocationPredicate
- LocationPredicate
- oops!
- randomly editing things
- TweakedItemStackCodec
- TweakedItemStackResultCodec
- BlockPredicateCodec
- improve codecs
- feat(recipe): add
BlockCrushingRecipe
- chore: using nullable description to avoid Optional field
- chore: remove generic for
ContextualCondition
- chore: action use common properties
- return of the good old ContextualHolder, and it uses less RAM
- less interfaces, nicer codecs, more sanity
- chore(recipe): cleanup code
- refactor(recipe): using
applyCommonCodecs
instead of apply codecs manually - refactor(recipe): convert
AnvilCraftingRecipe
to class for extendable - refactor(context): allow context isn't have to be
LycheeContextValue
- no more recipe id getter from LycheeRecipe
LycheeRecipe.allActions
now returnsStream
- prettier Codecs
- rename BlockInputLycheeRecipe -> BlockKeyableRecipe
- chore: remove BlockPredicate & use
optionalFieldOf
- chore: delete docs
- feat: depends kiwi
- improve: nullable String in LycheeRecipeCommonHolder
- chore: cleanup code
- chore: port part of BlockKeyRecipe
- chore: correct the generic type
- refactor: port part of BlockKKeyRecipe
- chore: remove catalogs for simple class and specify the default namespace to
lychee
- feat(recipes) add serializer and type for
AnvilCraftingRecipe
- refactor: using common holders as abstract classes
- refactor(contextual): switch to new context
- chore: add default value for random
- feat: try adding key based value map codec for context
- refactor: complete json, generic, action contexts
- refactor: rewrite part of context
- refactor: rewrite part of
ItemStackHolder
,PostAction
,LycheeRecipe
- feat(contextual): add
ContextualConditionsHolder
for reducing records' duplicate code - fix(contextual): add constant check to min, max
- feat(contextual): ported contextual with codec
- chore: disable jei, rei, and kubejs compat for now
- chore: add parchmentmc for better param naming
- chore(build): bump gradle and loom
- chore(deps): bump dependencies
- chore: removing debug fox entry
- chore: using
clearFire
instead of set remaining directly - feat: added two tags for entities surviving in lighting bolt
- chore: able to import project without tokens
5.0.7
- fix: droppers also place falling blocks (#59)
5.0.5
- bring back KubeJS integration
5.0.4
- fix: item duplication in the last commit
5.0.3
- fix: cannot place block in block exploding recipes
- Update Minecraft Wiki links to new domain after fork (#55)
- Update pt_br (#53)
5.0.2
- fix: my IDE went crazy
- vanilla recipes 2
- feat: execute action cancel repeating
- vanilla recipes
- fix: #50
5.0.1
- feat: kiwi version checker
- fix: missing translations
5.0.0
- 1.20 port
3.13.1
- fix: drip particles not spawning
Dependencies
Files
Lychee-1.21-Fabric-6.0.0.jar(736.09 KiB) Primary
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Release channel
BetaVersion number
6.0.0+fabricLoaders
FabricQuilt
Game versions
1.21–1.21.1Downloads
101Publication date
July 15, 2024 at 12:35 PMPublisher
Snownee
Owner