Changelog
LUMINOUS:BEASTS V1.2.2 Changelog
NEW FEATURES:
-The Beast pit now spawns legendary beasts in a range around the pit, making for less predictable spawning
-Legendary Beasts no longer require advancements for the player to get the legendary item drop. It will now be based on a global variable per player, so mods like advancement nuker work alongside this mod
-Added a new line of text to the beast pit, clarifying that it works better in open areas
-Legendary Beasts no longer require advancements for the player to get the legendary item drop. It will now be based on a global variable per player, so mods like advancement nuker work alongside this mod
-Added the Gilded Ent for a limited time only, available from 2/23/25 to 3/10/25
-Added a new "gilded" particle effect which spawns around the gilded ent
-Added a Gilded Ent trophy
-Added a page in the Bestiary for the Gilded Ent
BUG FIXES:
-Fixed a bug where the configuration file for the Rare Phoenix Nest would not affect it's spawn rate
-Fixed a bug where the configuration file for the Rare Sea Viper Egg would not affect it's spawn rate
-Removed excess procedural blocks from the beats pit spawning procedure, making it slightly less intense on memory when a beast spawns
-The Beast pit is now detected as "blocked" by enemies attempting to path find, meaning rabbits will no longer get stuck in the beast pit
-Fixed an issue where, in certain scenarios, the mushlin spewer would not close it's eyes during it's death animation
RETEXTURES / MODEL CHANGES:
-Fixed an incorrectly mapped texture on the side of Vile Gator
TECHNICAL CHANGES:
-All spawning related configuration variables are now true/false as opposed to numbers 0-3
-Decreased the hitbox size of the King Hermit and Rare King Hermit by 0.2
-If the beast pit attempts to spawn a beast, but the selected area is an invalid size, the particles will show, but no beast will be spawned
-Reduced the amount of particles that show from a beast pit when an attempting to spawn a beast
-Reduced the range of particles that show from a beast pit when an attempting to spawn a beast
-Changed the recipe of the beast pit, now requiring one gunpowder in the middle
-Slightly adjusted the Ai of the Vile Gator and Rare Vile Gator so they float in the water and swim through the water more reliably
-Completely replaced the existing config with a new one. The "LUMINOUS BEASTS.toml" file no longer effects the game, and players should instead use the "Luminous_Beasts_Configuration.toml" file. I am making this change with all of my mods due to a corruption in the config files during porting to 1.21. Doing this will prevent the issue from happening again, and it gives me the opportunity to clean up the config a little. I apologize for the inconvenience.
KNOWN/UNFIXED BUGS:
-Vile gator and Rare Vile Gator's AI still act strange when in water
NOTE FOR DOWNLOADERS:
-Originally, Luminous: Beasts was intended to be a fork of LUMINOUS with just the beasts. After making this mod, I ended up adding the Rare beasts as additional content for people looking to get more, and figured it could be more of an addon for LUMINOUS. Seeing as that was never the original intention, I want to mention that the Rare beasts from this mod will be added to the original Luminous mod, for those interested. All this means is that downloading this mod over others does not give anywhere near as big of a content gap as it did before.
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ReleaseVersion number
1.2.2Loaders
Game versions
1.20.1Downloads
62Publication date
February 24, 2025 at 2:41 AMPublisher
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