Changelog
Version 1.12.2-2.4.0:
- Every living entity can have superpowers now
- Overhauled ability system (more info down below)
- Fixed crafted injection losing their NBT data
- Removed custom JEI information category, use JEI's one instead
- Added mouse scrolling in ability & karma GUI
- Added sound for equipping infinity stones in gauntlet
- Hopefully fixed CustomNPC hitbox this time
- Fixed harvest levels for material blocks
- Fixed vibranium block models
Information for addonpack makers:
Your addonpacks should still work and load, BUT you might need to fix some minor problems. The toggle power ability no longer defines its abilities anymore, you need to set the dependent abilities of each to the toggle power one. Additionally, the way of adding abilities in json files should no longer be done with an array anymore, but it can still work until we update to 1.13/1.14. There is also a new way of adding conditions to abilities (with a handful of new ones) but the old ones (for required abilities, superpowers, etc.) will also work (I'll update a NEH or an example pack soon to let you see the changes)
On the bright side, you no longer need to wait for us to update the wiki anymore. The new system allows us to auto-generate a html-file in the addonpacks folder, which holds all the information you need for EVERY ability loaded ingame. You should also keep in mind that the settings of abilities are no longer mandatory, they have a fallback value and you dont need to set the title or icon in every case.
After all, this new system might have some bugs, so we would appreciate if you sent them in #bugs. Because of that we won't put the new updates on Craftfall yet.
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