Changelog
Beta 1.21-1.7.5.2444.2
Updated at 2024-11-02 05:46.
Changelog
Release 1.21-1.7.5.2444.2
- Added Vehicle Camera Rotation slider in
Graphics
section, withNONE
,All Entities
,Only Non-Living Entities
andOnly Living Entities
options - Now, Minecart player movement will be more similar to LE, and versions prior 1.14
- Now, the Loyalty Effect will be more similar to LE
- Updated
SDL3 (isXander's libsdl4j)
to3.preview-3.1.3-46
, its native will need to be re-downloaded - Fixed Minecart gravity and other tick-related functions being applied twice
Release 1.21-1.7.5.2444.1 - Now the glow layer looks better in daylight
- Fixed all Minecart related problems
Release 1.21-1.7.5.2444.0 - Added
Show Advanced Options
in almost all the options screen, and reorganized the options in a similar way to LE - Added
Display Legacy Drowned Animation
option in Graphics section - Added
Display Inverted Crosshair
option in User Interface section - Added
Display Trading Indicator
option in Graphics section - Added
Display Held Item Lighting
option in Graphics section - Added
Display Loyalty Effect
option in Graphics section - Added
Selected Item Tooltip Lines
slider in User Interface section - Added
Selected Item Tooltip Ellipsis
option in User Interface section - Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
- Added the remaining 8 player colors from new-gen LE
- Added a way to add glow overlays to entities by adding the
_glow
suffix to the desired texture for the glow overlay - Added Shooting Ghast and Drowned glow overlays similar to LE
- Added Common Colors:
experience_text
,insufficient_experience_text
,anvil_error_text
,enchanting_text
andhighlighted_enchantment_text
- Added missing
Immediate Respawn
from non-op gamerules - Added
displayPack
optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined - Added
isLocked
option in World Templates, to block changing the selected resource assort and seed view (enabled by default) - Added
Move Ingredient
andMove Fuel
tooltips to the Furnace Interface - Added
Lock Control Type Changes
toAdvanced Game Options
section - Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information ||not updated yet||
- Now, the priority order of the bed error message
You can only sleep at night or during thunderstorms
has been swapped withYou may not rest now; there are monsters nearby
- Now, the splash position will adjust when using a custom Minecraft LE style logo
- Now, witches will render their hat like in LE
- Now, stars are smaller like in LE
- Now, Allium Rooms will generate in Woodland Mansions like in LE
- Now, baby villagers will follow Iron Golems carrying flowers
- Now, the
RenderableVList
scroll position and the amount of elements on the screen will be more similar to LE - Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
- Now, the Auto Control Type will detect any input from kb/m and controllers
- Separated
Toggle Sneak
,Toggle Sprint
andSensitivity
between Controller and Key Binds sections - Re-Worked Legacy4J Options system, now it'll be easier to add options
- Renamed option
Control Icons
toControl Type
, and moved toAdvanced Game Options
section - Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
- Now, Minecarts have a doubled acceleration, like in LE
- Now, Furnace Minecarts have a doubled speed, like in LE
- Now, Minecarts won't have normal speed in some rail shapes, like in LE
- Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
- Now, the Water Translucency from Biome Overrides is compatible with Sodium
- Now, the Legacy Waters won't be disabled when Sodium is present
- Now, the movements of carried items and tooltips will be smoother
- Fixed Resource Assorts not being applied when joining a world directly
- Fixed
Smooth Movement
not working correctly - Now, Minecarts won't slow down when in water
- Now, options sections won't be hardcoded anymore, mods will be able to change them without workarounding
- Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
- Now, Sodium options will be reset when pressing
Reset Defaults
button - Now, when moving the cursor with a controller, it'll always be virtually
- Removed
Virtual Cursor
option - Improved Creative world-relative movement, now it'll work properly with controller sticks
- Fixed Edit Book screen allowing long titles, which could cause server crashes
- Fixed
Can Fly
player option overriding any other abilities changes, causing conflicts
Release 1.21-1.7.4 - Added a builtin account chooser, based on AuthMe, present in the Main screen like in LE
- Added Immediate Respawn gamerule in Host Options
- Now, the crossbow charge animation will be similar to LE
- Now, the creative block placing is more precise
- Now, only players won't be able to attack owned entities
- Now, setting the
tntLimit
gamerule to 0 will remove the limit - Now, the swimming animation will appear in first person
- Now, bonemeal won't work in wither roses
- Now, the world cache save will be async, not affecting the server performance anymore
- Now, the autosaving countdown will be removed when disabling autosave
- Now, the mojangles 11 font will be used in more places
- Tweaked third person eating animation to be more similar to LE
- Now, default resource assorts will always be present, even if deleted, to avoid crashes
- Now, default resource packs will be different between mod loaders, to fix issues such as NeoForge Mod Resources being below Minecraft resources
- Now, you can do Direct Connection in the
Join
tab in the Play Game screen - Now, it's possible to open the Chat screen in the Host Options screen
- Now, it's possible to change the order of the layers in the Flat World screen
- Now, loading world templates will be done through the world cache directory, to prevent them from being saved unintentionally
- Now, the demo mode will be more similar to LE
- Now, the selection sprites in the Play Game and Pack selection screens will be smaller and vertically centered
- Now, it's possible to close the Host Options screen by pressing its binding again
- Now, it's possible to close the Pause screen by pressing start button
- Now, the player username will be visible in the background, like in LE
- Fixed newer NeoForge versions support
- Fixed resource assort order not being loaded correctly
- Fixed unnecessary resource pack reloads, especially in NeoForge
- Fixed resource pack order changes not being saved
- Fixed Autosave countdown not reaching 0
Click here for complete changelog
Files
Legacy4J-1.21-1.7.5.2444.2-neoforge.jar(22.23 MiB) Primary
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Release channel
BetaVersion number
1.21-1.7.5.2444.2+neoforgeLoaders
NeoForge
Game versions
1.21–1.21.1Downloads
10Publication date
November 2, 2024 at 5:46 AMPublisher
Wilyicaro
Owner & Main Developer