Changelog
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, it is necessary to change the Knightquest IDs of those items to "knightlib", such as knightquest:great_essence to knightlib:great_essence, to maintain loot tables.
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
Files
knightquest-1.7.0-forge.jar(3.46 MiB) Primary
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Release channel
ReleaseVersion number
1.7.0Loaders
Forge
Game versions
1.20–1.20.1Downloads
70Publication date
September 28, 2024 at 3:26 PMPublisher
Xylonity
Member