Changelog
Added:
- Random Moogle names when being spawned, 2% random chance of a moogle being... special
- Magic casttime ticks
- Now when casting magics they will play the sound but won't be shot immediately, in that period of time the caster won't be able to move
- Some new org weapons right click functionality: (Thanks to Xephiro)
- Demyx: Throws water
- Luxord: throw a card
- Larxene: throw knifes in an arch
- Small chance of getting a very special and nostalgic moogle shop
- K111, only true OGs will know what it is
- Visual and auditive warning for when heartless start spawning
- Wayfinder item, whoever crafts it (mosaic stained glass, ender pearls and a compass) can hand it to a party member to allow them to teleport to him (Thanks to Xephiro for the help)
- Has a config to allow it to work outside of party members
- Recipe for struggle bats and localization (combinations with wooden stick and blue wool)
- Config option to enable all hostile mobs to level alongside the player
- End variant for Betwixt Ore
- 15% knockback resistance to Keyblade Armors and 5% to Foreteller robes
- Illusory and Evanescent Crystal to Rare Prize Blox loot pool
- Config option to enable / disable getting synthesis exp from buying in the shop (disabled by default)
Changed:
- KO system is now calculated before death, hopefully avoiding conflicts with other mods.
- Pauldrons now require the user to hold right click to suck enchantments and data, avoiding missclicks
- Enchantment foil effect to pauldrons when holding an enchanted nbt, they can now be unenchanted in the grindstone.
- Pauldrons will now retain all the nbt from the items they suck enchantments from (allowing for apotheosis compatibility)
- Wooden sword and stick will now have durability (between stone and iron)
- Moogle will now stop moving when talking to them
- Party members data will now get cached so it can still display when they are offline
- Org weapons will now use IDs similar to keyblades preventing from them to be used by other players
- Disabled EFM animations on HUD
- Increased iframes when you get ko'd
- Lowered volume for laser dome.
- Left alt text in shortcuts prompt should be the correct keybind and localized
Fixed:
- All equipped keychains will now show in the Keyblade Forge
- Synch blade button showing before equipping the ability
- Materials exploit when using apotheosis' items and blocks with Keyblades / Org weapons
- Deposit materials not reponening GUI
- Shop button disappearing after going back in the moogle menu
- Materials amount box color
- Unsummoning weapons should no longer eat the item in the offhand
- EFM layer render breaking
- Potential fix for an out of bounds crash (shop guis)
- Combo abilities for level up were re-added
Files
Kingdom Keys-1.20.1-2.3.9.0.jar(35.77 MiB) Primary
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Release channel
ReleaseVersion number
1.20.1-2.3.9.0Loaders
ForgeNeoForge
Game versions
1.20.1Downloads
33Publication date
April 13, 2024 at 10:12 PMPublisher
Abelatox
Developer