Changelog
- All changes from 1.20.4-11.7.0
- Add HOP graphite ingots to general ingots tag (Malte)
- Add builtin compat with Repurposed Structrues (TelepathicGrunt)
- Add backup options for tag-based villager trades, so that broken tags don't cause broken trades (BluSunrize)
- Add support for Pitcher Plants in the cloche (BluSunrize)
- This comes with a new render function for datapacks to handle double-high crops, which is also used by hemp
- Add treated wood, steel and aluminium signs (BluSunrize)
- They work like vanilla signs, not much else to say
- Add the ability to make warning signs glow with glow ink sacks (BluSunrize)
- Add recipe for crushing coarse dirt into dirt (voidsong-dragonfly)
- Remove CustomParticleManager (IMS)
- Change High Explosive cartridges to return shells on use (voidsong-dragonfly)
- Change hemp plants to use the same "half" property as vanilla double flowers (BluSunrize)
- This results in existing hemp looking weird, just break and replace it!
- Change mouse sensitivity based on current zoom level with railgun or revolver (BluSunrize)
- Also hide revolver's & railgun's first-person render while zoomed
- Change coke oven to only burn the same logs as a vanilla furnace can (voidsong-dragonfly)
- Improve readability of fluid name in the chemthrower HUD (BluSunrize)
- Fix crash with dual codecs (Malte)
- Fix crash when placing toolbox (Malte)
- Fix sealed crates deleting items (Malte)
- Fix incorrect sprite for coke oven flame (Malte)
- Fix crash with assembler (Malte)
- Fix crash due to invalid blueprints (Malte)
- Fix condition recipe encoding/decoding (Malte)
- Fix chemthrower not "noticing" its main fluid (Malte)
- Fix hempseeds not being compostable (voidsong-dragonfly)
- Fix broken armor values on steel armor (BluSunrize)
- Fix angled chutes not having proper collision boxes (BluSunrize)
- Fix shader banners in villages not rendering (BluSunrize)
- Unfortunately only affects newly generated structures
- Fix bugged colors on shader banners, resulting from mixups of ARGB and ABGR in composited textures (BluSunrize)
- Fix missing item model for the radio tower (BluSunrize)
- Fix firework cartridges crashing when crafted (BluSunrize)
- Fix firework cartridges not accessing vanilla components (BluSunrize)
- Fix arc recycling recipes not having their own JEI tab (BluSunrize)
- Fix arc recycling recipes not showing adjusted outputs in JEI (BluSunrize)
- Fix floodlights deleting their own fake lightsources immediately (voidsong-dragonfly)
- Fix the scope for railgun and revolver just not rendering at all (BluSunrize)
- Fix zooming not working when the weapon is in offhand (BluSunrize)
- Fix multiblock inventories stacking to 99 (voidsong-dragonfly)
- Fix charging station not charging the accumulator backpack (BluSunrize)
- Translations Added/Updated: zh_cn (Cactusstudent, SlimeSB, mc-kaishixiaxue, JustAlkaid), tr_tr (RuyaSavascisi)
Files
ImmersiveEngineering-1.21.1-12.1.0-185.jar(12.46 MiB) Primary
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Release channel
ReleaseVersion number
12.1.0-185Loaders
NeoForge
Game versions
1.21.1Downloads
28Publication date
February 25, 2025 at 5:17 PMPublisher
BluSunrize
Owner