Changelog
- The Plastics update! (BluSunrize)
- New fluids:
- Acetaldehyde, made from ethanol in the refinery with a silver plate catalyst
- Phenolic Resin, made from ethanol and creosote in the refinery
- New material: Duroplast, made from filling molds with resin in the bottling machine!
- New crating components: Electronic components
- Replaces circuit boards in a bunch of recipes, made some things cheaper, some more expensive
- Shifts the tech tree a bit, places turrets and railgun behind the creation of duroplast
- Textures courtesy of SteelBlue8!
- Fiberboard blocks
- Made from sawdust and resin, they can be used like wooden planks in all recipes!
- New fluids:
- The Manual got an update! (BluSunrize)
- Early furnaces and workbenches have their own category
- Some entries got re-written / clarified
- Bottling and Mixing recipes now display in the manual
- The Advancements got overhauled! (BluSunrize)
- IE now has 54 different advancements
- Some boring ones were removed
- Some cool new ones were added
- A new secret advancement got added too
- Advancements have been split into 3 different tabs to make them more readable
- Add IMPLY and NIMPLY logic circuits (sashafiesta)
- Add a bunch of extra tools to the toolbox (BluSunrize & Silfryi)
- Spyglass, Clock, Compass, Fishing Rod
- Engineer's Manual, various wrenches from other mods
- Remove unused config options (Malte)
- Add a new tag to blacklist certain armor for attaching the Accumulator Backpack (Malte)
- "immersiveengineering:powerpack/forbid_attach"
- Add new tags to control which mods drop shader grabbags (BluSunrize)
- By default, any mob with 100 or more HP (Wither, Ender Dragon, Warden) will drop a bag
- "immersiveengineering:shaderbag/blacklist" is for EntityTypes that shouldn't drop a bag despite having so much health
- The Wither is on that blacklist by default, but it can be removed from it with a data pack
- "immersiveengineering:shaderbag/whitelist" is for EntityTypes that should drop a bag even if their health is lower than 100
- This list is empty by default, can be added to with a data pack
- Allow items to be added to the toolbox by right-clicking, just like vanilla bundles (BluSunrize)
- Use ToolActions to identify tools for the toolbox, adding support for TConstruct items (BluSunrize)
- Add a recipe to crush amethyst blocks into crystals (BluSunrize)
- Add a new recipe type for adding biome-based modifiers to the windmill (BluSunrize)
- By default, windmills now spin 15% faster in ocean biomes, as an example implementation
- The rest is up to data pack makers!
- Fix crashes as a result of empty potion recipes (Malte)
- Fix crashes triggered by wires burning (Malte)
- Reduce size of share tag for wooden crates (Malte)
- Fix arc recycling tags accidentally using "forge" namespace instead of "immersiveengineering" (BluSunrize)
- Fix stackable fluid containers duplicating when crafting treated wood (BluSunrize)
- Fix dupe bug when repairing hammers or wirecutters (BluSunrize)
- Fix revolver pieces from villager trades not showing their perks (BluSunrize)
- Fix "inventory" label being poorly positioned in various GUIs (BluSunrize)
- Fix OC2 compat using an old name (leedagee)
- Translations Added/Updated: ru_ru (Smollet777)
Files
ImmersiveEngineering-1.18.2-8.1.0-150.jar(9.08 MiB) Primary
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Release channel
ReleaseVersion number
1.18.2-8.1.0-150Loaders
Forge
Game versions
1.18.2Downloads
240Publication date
July 26, 2022 at 9:40 PMPublisher
BluSunrize
Owner