Changelog
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v5.0.10-1.19.3] - 2023-03-16
Added
- Added
correctConfigValuesFromDefaultConfig
option from Night Config Fixes mod - Will ensure corrected values are restored from a potentially present config file in
defaultconfigs
instead of using built-in default values
[v5.0.9-1.19.3] - 2023-02-05
Fixed
- Remove accidental test code
[v5.0.8-1.19.3] - 2023-02-05
Fixed
- Fixed an issue with compile time dependencies missing from Maven publication
[v5.0.7-1.19.3] - 2023-01-28
Changed
- The
/config
command now is registered as a client-side command to prevent issues with local multiplayer when vanilla clients are trying to connect (thanks for the suggestion DJtheRedstoner!) - As a result Forge Config API Port's
disableConfigCommand
config option has become obsolete and was therefore removed - Some further improvements to the
/config
command itself- Invalid suggestions for mod id are no longer shown
- Supports multiple configs per config type for a single mod (if present)
- Disabled access to server configs when playing on a dedicated server which would throw an exception before
- Deprecated Forge's config command implementation, it is no longer used and will be removed in the future as it's not a relevant part of the api
[v5.0.6-1.19.3] - 2023-01-09
Fixed
- Fixed faulty Fabric maven publication from previous release
[v5.0.5-1.19.3] - 2023-01-09
Fixed
- Update
fuzs.forgeconfigapiport.impl.util.ReflectionHelper
to fix crash with the Configured mod when editing a value that does not have a validnet.minecraftforge.common.ForgeConfigSpec$Range
[v5.0.4-1.19.3] - 2023-01-07
Changed
- Server configs are now loaded before everything else in Fabric's
ServerLifecycleEvents#SERVER_STARTING
callback, and are unloaded after everything inServerLifecycleEvents#SERVER_STOPPED
via custom event phases (thanks to SquidDev!) - Sources are once again published to CurseForge and Modrinth
Fixed
- Removed test config accidentally included with the last release
[v5.0.3-1.19.3] - 2022-12-23
Fixed
- Fixed invalid mixin file reference in jar published to Maven
[v5.0.2-1.19.3] - 2022-12-23
Changed
- Some internal restructuring to move more code to the common project, to allow for easier Quilt support when it's ready
[v5.0.1-1.19.3] - 2022-12-22
Fixed
- Fixed Maven jar containing an unprocessed
fabric.mod.json
- Fixed optional mods missing from CurseForge and Modrinth publications
[v5.0.0-1.19.3] - 2022-12-21
This version includes major changes and refactors regarding the whole structure of Forge Config Api Port, most notably a reorganization into a multi-loader project (with separate publications for a common and Fabric Gradle project); as well as moving all classes and code not present on Forge to a separate domain (fuzs.forgeconfigapiport
).
Added
- Forge Config Api Port now includes a config file itself which includes the following options:
- An option to set the
defaultsconfigs
directory (just like Forge, not that it's too useful) - An option to force server configs to generate in and load from the standard config directory (
.minecraft/config/
), so those configs are no longer world specific, but can be accessed much easier by users - An option to manually prevent the custom
/config
command for opening local config files from being registered, intended to be used when hosting a LAN world to allow clients without this mod to connect - An option to apply a workaround for the
com.electronwill.nightconfig.core.io.ParsingException: Not enough data available
(an issue when reading local config files from malformed/corrupted file, which apparently appears quite often)
- An option to set the
Changed
- Forge Config Api Port now comes with two publications:
forgeconfigapiport-common
andforgeconfigapiport-fabric
. When developing a mod for Fabric only, simply keep usingforgeconfigapiport-fabric
, nothing different from before. But when developing a mod for both Forge and Fabric simultaneously using a multi-loader setup,forgeconfigapiport-common
comes in handy for the common project, as it enables using most config related classes in that part of the project, really just config registration is what's left for the mod loader specific projects. - Classes not originally found in Forge now use a separate domain
fuzs.forgeconfigapiport
with a similar structure to Fabric Api (divided intoapi
,impl
, andmixin
) fuzs.forgeconfigapiport
also is the new domain used for the Maven distribution- The
api
package atnet.minecraftforge.api
has been moved to the new domain atfuzs.forgeconfigapiport.api
and refactored:net.minecraftforge.api.ModLoadingContext
->fuzs.forgeconfigapiport.api.config.v2.ForgeConfigRegistry
: Same as before, methods have been renamed fromregisterConfig
to simplyregister
though and registration needs an instance fromForgeConfigRegistry#INSTANCE
.net.minecraftforge.api.ConfigPaths
->fuzs.forgeconfigapiport.api.config.v2.ForgeConfigPaths
: Overhauled, includes helper methods for getting default paths for all config types, also provides the full file path, not just the directory name.net.minecraftforge.api.fml.event.config.ModConfigEvents
->fuzs.forgeconfigapiport.api.config.v2.ModConfigEvents
: No changes, class has only been moved.
- All implementation related classes have been compacted and moved to
fuzs.forgeconfigapiport.impl
- Mixin related classes have been moved to
fuzs.forgeconfigapiport.mixin
Removed
- This version also comes with many removals and deprecations, mainly the WIP Forge config screens have been removed, as they were barely functional and the PR on Forge's GitHub has seemingly been abandoned. As an alternative for in-game configuration, Forge Config Api Port includes default support for and recommends the Configured (Fabric) mod.
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Release channel
ReleaseVersion number
v5.0.10-1.19.3-FabricLoaders
Fabric
Game versions
1.19.3Downloads
1384Publication date
March 16, 2023 at 9:09 AMPublisher
Fuzs
Owner