Changelog
Additions & Changes:
- Added new block - Holographic Display Stand
- Display Stands can now be renamed using a name tag and display that skin
- Display Stands now display the name of the block at the top of their inventory screen
- Vanity alts no longer require you to unlock their achievements if in creative mode
- Mysterio's beams can no longer melt ice or smelt blocks
- Web ropes can now flip levers when pulled
- Webs can now activate buttons
Fixes:
- Fixed thrown shield Nether portal duplication glitch
- Fixed repulsor blast projectiles hit positions being incorrect at high velocities
- Fixed player limbs moving at normal speed when running on a treadmill
- Fixed non-sword weapons (like Captain America's shield) breaking blocks in creative mode
- Fixed suit blades & shields and releasing webs breaking blocks in creative mode
- Fixed being able to visually punch while blocking with a shield, even though it deals no damage
- Fixed dual items crashing with Mine & Blade: Battlegear 2
- Fixed crash when using Java 12 or higher
- Fixed crash when wearing a suit in first person with certain mod combinations
- Fixed first-person hand rendering being inaccurate to third person when wearing overlapping suit pieces
- Fixed first-person hand rendering not working with LLibrary
- Fixed Tachyon Prototype charging non-speedster suits when quickly swapping
- Fixed hardened clay display stands not being dyable using right click with a dye
- Fixed the inside of display stands' hat layers not rendering
- Fixed entity effects persisting after the entity is removed from view
- Fixed suit database search bar incorrectly filtering suit versions
- Fixed metahuman log not respecting custom mask toggle durations
- Fixed Zoom still having lightning flickers when wearing only the chestpiece
- Fixed crash when swapping to another item mid-use when speed is active
- Fixed crash when joining a world with "max fraterate" set to 0
HeroPacks:
- Added new "fiskheroes:night_vision" property to JS hero renderers
- Added "canUseTachyons" tag for the "fiskheroes:super_speed" modifier
- Added "canBreakGlass" tag for the "fiskheroes:sonic_waves" modifier
- Added "canDoGriefing" tag for the "fiskheroes:shield_throwing" modifier
- Added "canDoGriefing" tag for the "fiskheroes:heat_vision" modifier
- Added "canDoGriefing" tag for the "fiskheroes:charged_beam" modifier
- Added "canDoGriefing" tag for the "fiskheroes:energy_projection" modifier
- Added "canDoGriefing" tag for the "fiskheroes:flame_blast" modifier
- Added "canDoGriefing" tag for the "fiskheroes:ground_smash" modifier
- Fixed "canBreakGlass" tag for the "fiskheroes:tentacles" modifier having no effect
- Fixed "fiskheroes:grief_thrownshield" rule still allowing plants to be broken
- Fixed beam renderer core "color" tag only accepting decimal values
- Fixed breaking eternium blocks with the wrong tool counting towards the block_broken node criteria
- Fixed "fiskheroes:opacity" render property crashing with non-double values
- Missing resource warnings are now logged under the domain of the requesting pack, not the domain of the resource
Files
FiskHeroes-1.7.10-2.2.1.jar(8.3 MiB) Primary
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Release channel
ReleaseVersion number
2.2.1Loaders
Forge
Game versions
1.7.10Downloads
989Publication date
June 11, 2023 at 4:54 PMPublisher
FiskFille
Owner