Changelog
- Update rowboat movement to make it feel more substantial
- Disable suffocation damage while riding boats
- Boats are now sticky (players and entities will remain on moving boats even if they are not riding)
- Hitbox update for canoes (entities will now collide with canoes along their entire length)
- New model for the knot on cleats
- Boats can now be attached to fences using leadsd
- Boats (except the kayak) now have persistent damage and require planks to be repaired
- Boats will now sink instead of being fully destroyed
- Sunken boats can be destroyed if desired
- Rowboats can now be painted using dyes
- Changed bolt smithing recipe to require fewer smithing steps
- Boats now drift in the wind/waves and rotate to face downwind
- Boats will now help players up onto themselves, negating Minecraft's poor horizontal entity collision
- Lots of behind-the-scenes refactors and generalizations allowing for easier addition of new boat types
- Make canoe entities modular to support 3, 4, and 5-block-long variants (not accessible yet)
- Third-person camera update for riding boats
- Implement a new multiblock system that is state-agnostic for dealing with turning angled scaffolding blocks
- Move most wood-related code over to use TFC's wood classes rather than BoatVariant
- Added a new boat: the Sloop
- The Sloop is the first sailing vessel
- 14 compartments
- High top speed in the right conditions
- New construction mechanics to support large boats
- Construct the hull and then add additional parts such as the keel, deck, and mast
- Fully simulated sailing, based on real life
- Full feedback loop
- Individual input from each sail
- Rudder authority based on movement speed
- Wind force on sails with both lift and drag scenarios
- Basic keel force simulation
- Allows for realistic sailing maneuvers such as tacking and jibing
- Anchor
- Full lowering and raising animation
- Physical detection of the anchor being buried in the seafloor
- Affects movement differently based on sail deployment
- Toggle anchor with no intrusive UI
- Multiple cleat support and auto-docking
- Individually toggle sails with no intrusive UI
- Individually dye sails
- Dynamic animations react to wind conditions and pilot controls
- Can also be painted with a unique pattern for each dye color
- Fully walkable deck with relatively accurate hitbox
- Added sail items to support the sloop
- Added an anchor item to support the sloop
- Added rope items to support the sloop
- Added flat Shipwright's Scaffoling to support the sloop
- Added cannons
- Expensive weapons that are very effective against ships
- Can be placed on sloops and on land
- Massive compartment system overhaul (Traister101)
- Overhaul compartment registration
- Add all vanilla container blocks in preparation for a vanilla port
- Add animations to vanilla chests, ender chests, shulker boxes, and vanilla barrels
- Prepare for adding more TFC containers
- Prepare for adding animations to TFC chests
- Field Guide update including chapters on Sloops and Cannons, as well as a major update to the main Boat chapter
- Fix entity damage sound playing when destroying compartments
- Fix unintuitive compass orientation while piloting a rowboat in third person
- Fix placing planks into Shipwright's Scaffolding producing client-side ghost blocks
- Fix boats sinking after being frozen over
- Fix navigation text not being translatable
- Add Simplified Chinese translation (GranniXXie) (Only includes 0.1.x feature translations)
Dependencies
Files
FirmaCivilization-0.2.0-alpha-1.20.1.jar(19.72 MiB) Primary
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Release channel
AlphaVersion number
0.2.0-alphaLoaders
ForgeNeoForge
Game versions
1.20.1Downloads
51Publication date
January 22, 2024 at 7:19 PMPublisher
alekiponi
Owner