Changelog
- Fix: Barrel labels didn't update properly when first applied (they were "lagging one behind")
- Fix: ASU and Inserter properties didn't sync properly at some values, when first opening the GUI
- Fix: Excluded the Ender Hoe from the creative-breaking module things, since it doesn't use it anyway
- Fix: Player XP didn't sync after teleporting
- Fix: The Builder's Wand Move mode didn't use a mod-friendly method of re-creating the TileEntity
- Fix: The Inserter was unnecessarily scheduling new updates for itself when failing to push items out
- Fix: The Inserter didn't load its "back facing" properly from disk, which broke pulling in items in all but the default (North) orientation
- Change: The Drawbridges will now only contract blocks/positions that they extended/placed themselves in the first place
- This means for example, that you could now use them to place and remove a number of blocks from behind a wall, without pulling in the wall when contracting.
- Change: The Builder's Wand is now able to replace fluids
- Change/addition: The Ender Elevator, the Drawbridges and the Portal Frame blocks can now be camouflaged as any block that has a regular model and an ItemBlock associated with it. And if the block used as the camouflage emits light, so will the camouflaged block.
Original build time: 2017-05-20 01:52:03 UTC+3
Files
enderutilities-1.10.2-0.7.1.jar(1.48 MiB) Primary
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Release channel
ReleaseVersion number
0.7.1Loaders
Forge
Game versions
1.10.2Downloads
16Publication date
October 28, 2023 at 10:16 PMPublisher
masa
Owner