Changelog
- Fixed some offhand slot stuff being broken in some GUIs
- Fixed modular inventories' module slots not becoming inaccessible when they should
- Fixed modular inventories missing the UUID on first open, if the item was grabbed from the creative inventory or JEI instead of crafted
- Fixed some ItemBlocks claiming to have subtypes, when they actually don't
- Fixed block and item remapping potentially trying to remap to the same name
- Fixed crashes in model registration, if disabling some blocks or items
- Fixed some
Ctrl + pick-block
'd blocks/machines/inventories not working quite properly when placed back down - Fixed the Item Pickup Manager reporting the selected Link Crystal wrong in the tooltip
- Fixed/changed: The TileEntity is now retrieved in a CME-safe way in
getActualState()
etc. - Memory Chest: Fix two issues with locked slots after the 32nd slot
- Memory Chest: Allow middle click + dragging to set the slot type
- Memory Chest: Added a button to toggle the chest into Private mode. A private mode chest is unbreakable.
- Containers/slot clicking: Fix item loss if trying to swap a stack of items into a stack-size limited slot that currently has an item
- Ender Tools: Fix block place sound, and use the Forge placement hook
- Creation Station: Change the recipe syncing to happen via the container
- Creation Station: Refactor the crafting inventory stuff - Fixes JEI recipe filling, and adds proper owner/privacy mode support for the crafting inventories too
- Creation Station: Also use the player inventory for recipe filling items
- Handy Bag: Add a Baubles button to the GUI, if Baubles is installed
- Handy Bag: Add GUI buttons for changing the enabled, re-stock and pickup modes
- Handy Bag: Added a custom upgrade recipe from the normal bag into the large variant, which now preserves the NBT data (i.e. the memory cards and their contents...) of the original bag
- Handy Bag: Add support for updating/ticking items inside the bag. There is a server side config to disable it.
- Handy Bag: Add a button to select the
Shift + click
behavior (player inventory <=> hotbar, or player inventory <=> bag) - Handy Bag: Added only moving matching/existing items when Sneak + right clicking an inventory with the hotbar-only restock mode enabled
- Handy Bag & Inventory Swapper: Fixed the contents not reloading if the GUI is kept open while the bag is thrown into the world and then picked up again
- Handy Bag & Inventory Swapper: Fixed allowing stack sizes larger than 1 into player armor slots (mainly noticeable with mob skulls and pumpkins)
- Handy Bag & Creation Station: Add support for crafting one full stack by right clicking on the output slot
- Handy Chest: Added the ability for cards' owners to lock the cards in place - they can't be taken out by other players, and the chest itself becomes unbreakable
- Handy Chest: Fixed the player inventory sorting button being broken
- Inventory Swapper: Added a "Cycle" mode - it essentially does 'swap + change card + swap' in one go, making it easier to cycle between different cards/inventories
- Inventory Swapper: Added GUI buttons for changing the enabled and Cycle modes
- Changed all GUI buttons to have the current status on their tooltip (where applicable)
- Configs: Re-organized some configs and categories and fixed some of them being in the wrong categories.
- Re-generating the config is recommended!
- Tile Entities: Add support for the 1.10
mirror()
androtate()
methods - Improve various block and item tooltips and localization things
- OwnerData: Fix a missing UUID assignment (it broke Ender Furnace output to Ender Chest in newly placed furnaces)
- Improved and cleaned up several GUI info texts
- Ender Fighter: Refactored the code into proper AI tasks
- Ender Fighter: Register with a spawn egg enabled
- Ender Fighter: Don't drop XP on death
- Ender Furnace: Updated to accept items with a Fluid Capability containing lava
- Ender Bucket: Update into using Fluid Capabilities - should now work again with tanks from mods, which use the fluid caps
- Living Matter Manipulator: Show the entity health in the tooltips
- Replaced all of the old teleport code with newer code taken from the JED mod
- Moved from Reflection to MethodHandles where possible
- Cleaned up some blockstate stuff and removed unused properties/states
- Energy Bridge: Fixed some rendering issues with the beams
- Energy Bridge: Fixed some multiblock assembly/disassembly bugs, and rewrote most of it
- Ender Elevator: Added a custom recipe, and removed the different colors from the creative tab, and thus also from bloating the JEI item list
- Tool Workstation: Refactored the inventory stuff - fixes it being broken and glitchy if multiple players are looking at the GUI of the same Tool Workstation at the same time
- Portal: Check the actual bounding boxes for entity collision, instead of just the block space
- Portal: Fixed not detecting one-block sized active portals (and thus the shutdown was broken)
- Portal: Changed the portal breaking to happen via scheduled block updates, so that shutting down massive portals doesn't cause a StackOverflowException
- Portal Panel: Render the name of the button's target when looking at a selection button
- Builder's Wand/Templates: Fix some entity offset issues
- Builder's Wand: Print a chat message for killed entity count in the Delete mode
- Builder's Wand: Allow un-setting area corners
- Builder's Wand: Render ray-traced (= still un-anchored) areas too
- Builder's Wand: Re-ordered some modes. Creative-only modes are now at the end of the list.
- Builder's Wand: Remove pending block updates when deleting an area
- Builder's Wand: Add a "Replace 3D" mode
- Builder's Wand: Add a "Stack" mode (think World Edit
//stack
command) - Builder's Wand: Add support for saving Chisels & Bits blocks in the cross-world compatible format (requires C&B version 12.12 or newer to work properly)
- Builder's Wand: Fix the Move mode in creative not respecting the Replace option
- Builder's Wand: Some area size/checks related clean-up
- Builder's Wand: Don't allow setting the positions outside world limits
- Builder's Wand: Fix consuming build items even if the block placement would fail
- Builder's Wand: Updated the tooltip
- Template: Changed how TileEntities are created from NBT - it should hopefully be more robust now with modded blocks
- Added Paralyzer and Stimulant Syringes - they set/unset the
NoAI
flag of mobs
Original build time: 2017-03-04 22:27:31 UTC+2
Files
enderutilities-1.10.2-0.6.6.jar(1.11 MiB) Primary
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Release channel
ReleaseVersion number
0.6.6Loaders
Forge
Game versions
1.10.2Downloads
16Publication date
October 28, 2023 at 10:07 PMPublisher
masa
Owner