Equivalent Exchange
Dirt to Diamonds and Diamonds to Dirt. This is the mod that started it all.
Changelog
5.7.2 - RP2's (forge's) ISidedInventory implementation was written completely wrong in my tile entities (I mistook the "size" function for an "end point" function, and was feeding it values way outside the inventory range as a result.)
Anyone experiencing crashes as a result of pipes delivering items to the condenser, relay, collector, or dm furnace will be pleased to note that this resolves said crashes immediately on world load. (but your machine still may not be putting stuff in the right place. just play with the orientations, it's pretty self explanatory.)
5.7.1 - Fixed Eternal Density not working in inventory.
5.7 (skipped 5.6.9) - Fixed Nova Catalyst Recipe to match value. (mobius fuel is what changed) Fixed Charcoal to work in the Transmutation Grid. Added Reflection methods, allowing me to merge IC2 and RP2 patches within the main mod. There is no longer a need for the addons, everything is handled by the main mod, it will still work without the presence of those mods. This is good news for any RP2/IC2 fans, there's only one file. Current RP2 features only include: Pickaxe works on ores Axe works on leaves/wood All of the previous IC2 functionality is still in there (but the uranium recipe was removed, I think.. the one that makes mobius fuel is a waste now) DM/RM swords fixed again for what seems like the thousandth time.
5.6.8 - Fixed the errors in the new ratios of the dye/wool recipes. Again, I'm prone to errors in the recipes, if you find anymore report them right away!
5.6.7 - Fixed the "Kill All" mode for both swords, you should be able to go on sheep killing sprees like you've always wanted.
5.6.6 - Fixed huge exploity problems with Klein Star in the trans grid, and changed the way trans grid rejects items (it puts them back into your inventory first, before it attempts to spit them on the ground) Klein Star can no longer be used alongside other items in Trans Grid.
5.6.5 - Further reduced the pull force of the black hole band, as it was still pulling much too hard, it should be good now. It wasn't as fixed in 5.6.2 as I thought it was. Fixed sheep shearing functions of the shears, it is now left-click (strike the sheep) - sheep will now never be killed by shears (it heals them for 1 point after damaging them for 1 point).
5.6.4 - Fixed Nova catalysts dropping themselves after detonation. :P
5.6.3 - Fixed a herp-level derp involving the trans grid target slot.
5.6.2 - fixed the black hole band not pulling. Also, more about 5.6 changelog: black hole band psycho-powerful pull is fixed, should be back to what people were used to. fixed multiple items being activated DEVOURING your fuel supply instantly.
5.6.1 - quick fix for the pedestal machine gun not properly resetting.
5.6 - Big update, lots of fixes: Redstone detonates Novas like it should. Pedestal + Smite = Auto turret, once activated, instead of that stupid volley-from-player. Red Matter Armor recipes finally added. Klein Star can be used in Trans Grid directly. Klein Star can be UNcharged in Relay. Coal can be used to power tools/catalysts. Dye reduced to 8 EMC value, except lapis is still 24. Recipes changed (please report any errors, I'm not perfect) Shift clicking behavior added to Trans Grid (put in only as much as you need, it will exhaust all possible EMC/inventory space, whichever goes first!) Target Slot added to Trans Grid (whatever you target will always be at the top if you have enough EMC, and the other options will be limited to whatever the EMC value of the target is! very handy when combined with Shift-clicking) Crash in the pedestal involving shift-clicking fixed, simply by removing shift clicking. it's only one slot after all.
5.5.3 - Fixed an issue where the hoe could ACTUALLY BREAK when used like a normal hoe. Funny, and then not funny. While I was in the code I fixed an issue where the Dark Matter Axe wasn't hitting mobs.
5.5.2 - Not actually a bug fix, just the removal of API files that aren't used by this mod explicitly. There's a conflict with BuildCraft that I'm unable to reproduce, so this is, more or less, an experiment to see if the removal of the unused API files fixes the issue.
5.5.1 - Fixed a derp in a Forge recipe hook that was doing bizarre things to all crafting exchanges.
5.5.0 - Fixed all the stuff changed by updating, which is to say hopefully nothing has changed. DM/RM tools aren't enchantable, but DM/RM armor is. RM recipes are still omitted.
Fixed several slot sorting/pushing issues involving the changing of metadata, should hopefully put an end to related problems with damage values.
Made it so that Klein Stars combine their charge when crafting.
Added 6 slots to the Transmutation Grid (total is 10 now!).
Did some other stuff to the shift-clicking mechanisms, so if there are still issues with slots not being filled, report them.
Implemented ISidedInventory, blocks now work with RP2 tubes.
Added some effects to the Pyrokinesis and Hyperkinesis projectiles, and made them correctly explode when impacting mobs.
A few recipe fixes in this version as well.
5.4.6 - Fixed the WoFT ANNHIALATING your fuel supply. Made the WoFT affect relay transfer speeds (not just build up) and Klein Charge rate. Unconfirmed bug of SWRG being free(again) still in testing. SMP progress is currently stalled, pending another massive restructuring. :\
5.4.5 - Fixed the chest crashing bug.
5.4.4 - Okay so I crashed and that change completely vanished. This one really does have the exploit removed. This release is definitely ModLoaderMP dependent. I'm doing a ton of conversion client side, and there is already, technically, a server zip, but it's not stable. This will work fine SSP, but it's not ready to be used SMP yet. Give me a little more time and I should be able to figure out what's holding the GUIs and Entities back. After that, we should be ready for an SMP release.
5.4.3 - Fixed an exploit with the fuel recipe conversion.
5.4.2 - After looking at the BC pipe interaction I realized it was missing another conditional loop, and also Collectors weren't receiving DM Orbs. They should be pretty much perfect now, I think.
5.4.1 - Fixed a really annoying sound bug when fully charging things.
5.4.0 - Huge fix batch - Watch given a cycle trigger on the C key, allowing you to turn time forward, backwards or off (the function is still free and based on charge level). SWRG was free, this is fixed. Weird recipe fixed (7 clay, 2 coal?) Collectors not cycling the output back to input is fixed, depositing fixed when unfinished. Condenser pushing unfinished. DM armor was taking damage, fixed. Shift click was wrong on the relay and collector, fixed. New repair/covalence dust recipes, consult your craftguide. DM/RM sword wasn't uncharging. Added trigger to DM/RM sword to allow it to kill passive mobs. (C key) GoED not working in bags. Stuff in general not uncharging properly, weird control issues while active/at max charge fixed. Harvest ring eating mad fuel reported, but confirmed to be false.
Things still to be dealt with: Shears mowing grass Would like to add shift click to trans grid. Pedestals don't light up correctly, and neither do alchemical chests with torches.
5.3.6 - Huge GoED fail. Fixed an exploit. I luld a little.
5.3.5 - Gave back Transmutation Grid use of fuel-items, cobble, sand, and clay. Ores are still not usable. Re-evaluated brick, stone, glass (the smelted products) so they were worth more (based on coal value/simulated smelting) - re-allowed clay to iron ingot conversion, tweaked GoED to reflect new values, added target slot to Collector, improved block buildcraft performance and overall slot sorting, fixed some other stuff I forget. Oh right, I added a properties configuration for the speed of condensers and collectors. If you don't want them to change, leave them alone.
5.3.4 - No really, everything I said I did in 5.3.3 did NOT stick in the 5.3.3 update, so for real this time, updates, and also fixed BC pipe interaction to pull from the main output slots of the condenser and dark matter furnace (the condenser only pushes an item that is "done" ie.. reached its target or the default maximum) - also made the charge speed on tools configurable in your props file (for those who felt it was going to fast, you can now change it, the higher the number, the slower it will go) - fixed a recipe involving flowers and apples.
5.3.3 - Fixed numerous math exploits, mostly involving the AM Array shift-clicking, and buckets. Added mobius recipe back in, by popular demand (8 alchemical coal), fixed pedestal redstone powering "wonks", fixed watch effect on pedestal and in chest, reworked charged items to stop showing their charge bar all the stupid time (this simultaneously fixes issues people are having the buildcraft auto crafting tables) - fixed the catalytic lens not dropping ores, fixed something else I can't even remember now.
5.3.2 - Completely rewrote the buildcraft interaction. My apologies for the problems it caused, and the delay. Several changes were reverted, including the full stack mechanism (which I wanted, but was inclined to remove after some people expressed they were unhappy with the new behavior) - also fixed it being completely broken, in general. That's good, right?
5.3.1 - Fixed a bug where shift clicking a Klein Star from the Relay's charge slot caused a crash.
5.3.0 - See "overhaul". @_@
5.2.7 [11/04/11] Holy crap I changed everything. Not a single piece of the mod went untouched.. save maybe the renderers. I will be updating the wiki along with everyone else, but for now, you can find the majority of the new info in this post.
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Release channel
ReleaseVersion number
5.7.2Loaders
Game versions
1.0Downloads
28Publication date
May 31, 2023 at 5:05 AMPublisher
spacecraft
Archivist