Changelog
Moving to Beta
I'm moving the classification of the mod from alpha to beta: this represents my feelings of the mod's done-ness. It is as far as I'm aware, feature complete and just needs some polishing.
Bug fixes
Command Structure.
Some paraenthesis in the command registration were in the wrong place, conoddling their neighbors spouse, causing erroneous behavior. The offending punctuation marks have been appropriately blackmailed with picture of the affair, and have returned to the correct positions in the code.
Feature Changes
Feedback
All commands entered into chat should now give the user appropriate basic feedback.
Future Plans: Natlang Feedback
I do plan on making feedback better and more naturalistic, but for now; it delivers the information it needs to, albeit rather dryly. It's gonna be on my low priority list because of how frustrating I've found the whole idea of implementing it
Units
Units of measurement such as kilometers of distance or hearts of damage, or cakes worth of cake slices have been re-implemented as a system.
New Units
The following units have been added to the game:
- Blocks
- Chunk layer (256 blocks)
- Subchunk (4,096)
- Map Layer (16,384)
- Item
- Stack (varies per item: [1 | 16 | 64] items )
- Hopper (5 stacks)
- Dropper (9)
- Chest (27)
- Player Inventory (36)
- Double Chest (54)
- Chest of Shulkers (729)
- Double Chest of Shulkers (1,458)
- Distance (Metric)
- Meter (100cm)
- Kilometer (100000)
- Distance (Yanklandaen)
- Inch (~2.5 cm)
- Foot (12 Inches)
- Yard (36)
- Mile (63360)
- Time
- Second (20 ticks)
- Minute (60 seconds)
- Minecraft Day (20 minutes)
- Hour(60 minutes)
- Day (24 hours)
- Week (7 days)
- Month (~30.4 days, exactly 1/12th a year)
- Year (31,556,952 seconds)
- Damage
- Heart (2 points)
- Cake
- Cake (7 slices)
Function
Most commands can now be appended with a string word which will be parsed as a unit. This will affect how the command executes.
For Query
and Store
, the stat value will be divided by the unit's conversion factor before being used.
For Add
, Set
, and Reduce
, the argument will be multiplied by the unit's conversion factor before being used.
Alternate Names
Most units have more than one string that can parse as it. For example, the kilometer can be specified using "kilometer" or "km", or "chest" and "shulker". A complete list of these has not been provided.
Sanity Checks
A command with a unit will only properly function if that unit is a sensical measure of the stat; trying to measure distance in years will fail. Commands which
Future Plans: Command Suggestions
When typing the command, I'd like to have the mod suggests the units.
Future Plans: Project Units
Currently project cannot use units. Adding units to the project feature is at the very bottom of my priority list right now, below even implementing natlang feedback, not because it'd be difficult; but because it'd be annoying.
Future Plans: More Units
I will hear requests for any addition units you might want to use. I will not necessarily accept them, but I will hear them. To be considered, any such request must be come with a relevant wiki or wikipedia article, and a conversion factor.
Files
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Release channel
BetaVersion number
0.8.1-1.21Loaders
Game versions
1.21Downloads
102Publication date
June 24, 2024 at 3:39 PMPublisher
Hydraheadhunter
Member