Changelog
Changes:
-
Added Attack Indicator Min Value
-
Removed auto conversion for modded tools/weapons
-
Reformatted the config, now sorted between CTS and custom
Config Changes:
-
Added the config option
attackDecay
, controls whether or not weapon strength and crits are based off of charge -
Added the config option
bedrockImpaling
, controls whether or not impaling works in rain -
Added the config option
bowFatigue
, controls whether or not bows can fatigue -
Added the config option
canAttackEarly
, controls whether or not you can attack before you have 100% -
Added the config option
canSweepOnMiss
, controls whether or not sweeping works on missed attacks -
Added the config option
chargedAttacks
, controls whether or not your charge goes up to 200% -
Added the config option
chargedReach
, controls whether or not you gain reach with a charged attack (independent of chargedAttacks) -
Added the config option
creativeReach
, controls whether or not you gain reach in creative -
Added the config option
ctsKB
, controls whether or not the knockback is like CTS -
Added the config option
ctsMomentumPassedToProjectiles
, controls whether or not momentum is passed to projectiles like in CTS (off is how it is in vanilla) -
Added the config option
hasMissTime
, controls whether or not you have miss time (unaware of what this even does, this is a vanilla feature, this option exists so you can find out) -
Added the config option
missedAttackRecovery
, controls whether or not you can attack in just 4 ticks after missing -
Added the config option
percentageDamageEffects
, controls whether or not strength and weakness are percentages -
Added the config option
resetOnItemChange
, controls whether or not your attacks are reset when you change items -
Added the config option
snowballKB
, controls whether or not snowballs do KB to players -
Added the config option
strengthAppliesToEnchants
, controls whether or not strength or weakness apply on top of enchantment damage -
Added the config option
sweepWithSweeping
, controls whether or not you can sweep with just the sweeping enchantment -
Added the config option
swingThroughGrass
, controls whether or not you can attack through grass or other no collision and no occlusion blocks -
Added the config option
tridentVoidReturn
, controls whether or not tridents will return from the void with Loyalty -
Added the config option
vanillaSweep
, controls whether or not sweeping will have its vanilla formula and work without sweeping -
Added the config option
weaponTypesEnabled
, controls whether or not weapon types are used -
Added the config option
shieldDelay
, controls how long your shield has to be up before it functions (in ticks) -
Added the config option
healingTime
, controls how fast you regenerate withoutfastHealing
(in seconds) -
Added the config option
canInteractWhenCrouchShield
, controls whether or not you can attack while crouch-shielding -
Added the config option
disableDuringShieldDelay
, controls whether or not you can be disabled while your shield is on delay -
Added the config option
sweepingNegatedForTamed
, controls whether or not your own tamed animals can be hit with sweeping -
Added the config option
thrownTridentDamage
, controls the base damage tridents do when thrown -
Removed the config option
swordProtectionEfficacy
, obsolete -
Added the items config setting
can_sweep
for both singular items and weapon types, controls whether or not you can sweep with this item by default (if vanillaSweep is enabled or sweepWithSweeping is disabled) -
Added the default blocking type
current_shield
, provides 1.9 shield functionality
Fixes:
-
Fixed sweeping during miss after dying
-
Fixed attack speed with vanilla stats
-
Fixed shielding by default with mounts
Dependencies
Files
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Release channel
BetaVersion number
1.20.5-1.2.0-BETA-1Loaders
Game versions
24w07aDownloads
83Publication date
February 17, 2024 at 4:11 PMPublisher
Alexandra-Myers
Owner