Changelog
Changes:
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You can now customize the percentage charge shields require to use (if enabled)
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Default config changes (Make sure it is up to date)
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Made it possible to configure cooldowns for items using the items config
- It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used
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Now it is possible to make any item able to block attacks (see wiki)
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New default blocking type (unused, but I recommend applying it to a shield)
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Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not
Changes from previous builds:
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Made it actually possible to see the client options added by the mod when Sodium is installed
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Small tweaks to items config, should make mass configuration easier
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Small client-side bug fix
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Made padding work on players
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Made the weapon type config work on the server
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Made the coyote time for vanilla clients update every millisecond for better hitreg
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Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing)
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Made it possible to apply any weapon type to any item
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Made new config JSON format for modifying item attributes and stack size (See wiki for information)
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Removed old item attribute configs
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Replaced Default Attack Speed Offset config with Base Hand Attack Speed
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Modified Attack Speed config
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Added Insta-Attack config
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Added I-Frames for instant attacks
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Made vanilla client block breaking no longer server side (swing through grass still works though)
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Proper Reach Entity Attributes support (no more crashes and using it won't break anything)
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Removed client-side hit reach check
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Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees
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Made spam clicking from a vanilla client play the no damage sound when an attack is not ready
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Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed)
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Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE)
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Made a config to allow for End Crystals to not force 100% charge when attacking them
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Fixed CTS grace period
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Fixed swing through grass
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Fixed attack reach pseudo-capping at 4.5
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Fixed Knife and Longsword stats so they are no longer the same no matter the tiers
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Added configs to change the charged attack bonuses of various weapons
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Fixed eating interruption for real this time
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Made groundwork for future server side only support
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Removed Coyote Time
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Small cleanup, code looks a bit better now
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Piercer now has three levels, but is incompatible with all damage enchantments
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Fixed rendering issues
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Fixed issue with sword blocking where it always cancels your sprint
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Added a config to allow you to sprint even with no hunger, matching CTS 5
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Made mod not require itself on the client provided custom content is not enabled
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Made Eating Interruption work as intended
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Made enchantments work in commands
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Renamed to Combatify
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Added namespace converter to convert items from old version
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Fixed broken config options
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Added 1.11 fast healing as a config option
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Client side changes to make it possible to reach from the correct length
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Made small hitreg tweaks (I-Frames should no longer cause ghost hits)
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Added a config to only allow you to block shields when fully charged
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Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction.
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Added a server and client-side mod check (you now need it on both sides to connect)
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Made attribute-adjusting configs no longer require a restart (now work upon reconnect)
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Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change)
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Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled.
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Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect
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Fixed an oversight where Armor Piercing would work when using a bow in your offhand
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Buffed default Knife reach to 2.5
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Internal fixes
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A multitude of new configs, mostly pertaining to reach of weapons
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Removed Block Reach
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Fixed Missed Attack Recovery
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Fixed a client side issue with attack speed when connecting to a dedicated server
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Made a new config that will allow for magic attacks to not produce I-Frames
Dependencies
Files
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Release channel
BetaVersion number
1.20-1.1.8-BETA-30Loaders
Game versions
1.20–1.20.1Downloads
53Publication date
September 11, 2023 at 12:15 AMPublisher
Alexandra-Myers
Owner