Changelog
Version 2.0.0-23:
- Fixed "see through world" syndrome for most blocks
- Fixed .obj models so that they will properly render while in-hand
- Fixed routing node attaching logic
- Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor (hehe)
- Finished the crystal automation ritual, "Gathering of the Forsaken Souls." This ritual damages mobs in it's area (21^3 cube around the MRS) and once it kills a mob it
uses its life essence to feed the demonic will crystals inside of its area (two blocks above the ritual stone, 7x7 region and 5 high). This costs LP and
demonic will from the aura of the particular type, and costs less will the more... varied the mobs killed are. Growth amount is dictated by the max health
of the mobs killed.
- Updated to Forge 1811
Files
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