Changelog
Cosmere and related sub module mods are considered to be in an alpha state! You have been warned :)
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: [Port] bump version
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: [Port] enum utils class for enum arrays
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: [Port] rerun datagen
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: Merge pull request #122 from DiceOf20/feature/1.20.x/Port_1.19.2_to_1.20.1 Feature/1.20.x/port 1.19.2 to 1.20.1
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: Merge branch 'feature/1.20.x/Port_1.19.2_to_1.20.1' into feature/1.20.x/Port_1.19.2_to_1.20.1
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: Allomancy complete and QCed
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: Merge branch 'feature/1.20.x/Port_1.19.2_to_1.20.1' of https://github.com/leafreynolds/cosmere into feature/1.20.x/Port_1.19.2_to_1.20.1
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: First pass on doccumentation Aviar is done, allomancy needs some touch ups and general QC
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: [Port] add copper spike to creative menu
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: [Port] rename night vision and xp gain rate attributes.
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: [Port] Ore generation
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: [UI] Fixed massive None text bug
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: [UI] New HUD in a functional state Also added config option to turn it off
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: [UI] First round of HUD improvements Replaced red text with an icon and vertical tap/store/burn indicator
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: [Port] Removed cosmere:copper Also apparently CosmereTools had no recipes so I fixed that
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: [Port] Finally fixed oxidized copper not being pushable
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: [Port] Fixed F-chromium not adding fortune on tap
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: [Port] Fixed(?) iron and steel lines not accounting for resistance properly on Z and Y axes. Also I ran 'optimise imports' on the allomancy project, hence the other updates files
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: [Port] Fixed iron/steel line selection
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: [Port] BaseDatapackRegistryProvider and implementation for CosmereDataGenerator. Adds damage types to data gen. Fixes #115
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: [Port] Curio spike icon colour matches other curio icons
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: [Port] Creative tab strings fixed
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: [Port] Creative tabs for tools/surgebinding
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: [Port] patchouli fix invalid tools icon
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: [Port] Curios
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: [Port] Fix vial mixing
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: [Port] Eating nuggets/spiking gives small exhaustion
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: [Patchouli] data gen fixes
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: [All] run data
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: [Port] Fix compile errors in datagen
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: [Port] Remove oregen from data generation
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: [Port] Metal ore registration changes
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: [Port] removing surgebinding biome modifiers for now
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: [Port] Patchouli moving files, updating entries json to match new folder structure. hopefully the data gen just works
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: [Port] patchouli move from data to assets
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: [Port] patchouli move from data to assets
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: [Surgebinding] Chulls drop random gems
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: [Port] datagen loot tables
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: [Port] datagen ItemModels/patchouli compiling errors resolved
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: [Port] tag providers should now compile
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: [Port] patchouli relations page object accepts single string if only one relation
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: [Port] clean used features functions
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: [Port] Build gradle task works!
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: [Port] Fixed clouds and lines being 'unstuck'
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: [Port] Fixed freeze on null vector in lines thread
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: [Port] work towards getting the build gradle task going
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: Merge pull request #114 from SoaringEaqle/feature/Patchouli-changes Feature/patchouli changes
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: Changes to Allomancy, Feruchemy, and Cosmere tools patchouli guides. Adds keybinds to steel, iron, zinc, and brass allomancy pages. Adds mentions of future features for aluminum allomancy. Clarifies use on Chromium, Nicrosil, Cadmium, and Bendalloy Allomancy. Corrects Typo on Feruchemical Cadmium and clarifies compounding. Edits Cosmere tools main page slightly. Remember to check my work on the Allomancy guide. Signed-off-by: SoaringEaqle 158627775+SoaringEaqle@users.noreply.github.com
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: [Port] even betterer ordering feruchemy/hemalurgy
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: [Port] feruchemy creative, forgot rings/bracelets
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: [Port] allomancy creative tab
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: [Port] sandmastery filled qido to creative tab
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: [Port] feruchemy creative tabs better
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: [Port] Hemalurgy Creative Tab better
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: [Port] creative tab improvements
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: [Port] filled spikes re-added to hemalurgy creative tab
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: [Port] Hemalurgy Creative Tabs
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: [Port] apparently damage types require datapacks jsons now
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: [Port] Fix self referential stacktrace explosion
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: [Port] updated precipitation key in biome jsons
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: [Port] Fix misnamed secondary cosmere creative tab
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: [Port] disabling some ore gen stuff
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: [Port] surgebinding biomes and dimension errors
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: [Port] surgebinding ore target
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: [Port] more level references
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: [Port] shardplate armor material
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: [Port] shardplate
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: [Port] surgebinding combat buffs
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: [Port] roshar plants
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: [Port] Breaking dehydration damage source
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: [Port] sandmastery creative tabs
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: [Port] Sandmastery UI
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: [Port] sandmastery water hud
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: [Port] damage types
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: [Port] KolossPatrolSpawner
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: [Port] FogManager
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: [Port] Fortune loot modification
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: [Port] Creative Tabs
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: [Port] Most non data-gen scripts are errorless now.
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: [Port] A big chunk of files across all mods. Data generation is currently the main remaining erroring files.
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: [Port] Ported cosmere tools Without creative tabs, hard to figure out when it doesn't build
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: [Port] Fixed some mistakes regarding atlases
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: [Port] Ported Awakening There wasn't much to do
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: [Port] Ported Aviars
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: [Port] Ported AonDor icons There are none, but the skeleton's there now
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: [Port] Allomancy items ported
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: [Port] Even more assorted allomancy ported stuff I should really stop bulk committing, I'm sorry
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: [Port] Redid iron/steel lines resistance due to Materials being removed.
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: [Port] Assorted allomancy things ported.
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: [Port] Updated Curios API implementation Left a few things in commented out in case we come back later
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: [Port] Biome registration
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: [Port] Recipe data generators
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: [Port] Cryptic and patji fruit item
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: [Port] Language generators
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: [Port] Ported most core Cosmere mod features. Only Biomes remain
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: [Port] Cleaning errors in various scripts
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: [Cosmere] Updating Gradle and related versions for 1.20.1
Dependencies
Files
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Release channel
AlphaVersion number
0.7.95Loaders
Game versions
1.20.1Downloads
45Publication date
November 19, 2024 at 11:56 PMPublisher
leafreynolds
Owner