Update 2.3.3
- Optimized
auto_exclude_server_side_mods
method - Fixed (#54) compatibility between essential mod
Update 2.3.2!
- Improved screen box - Now appear also on self update
- Fixed ip to players connecting from the same network as server but from other device - Thanks to @SinisterEmber
- Added German translation - Thanks to @dadoirie (Dado)
- Fixed self update which could only check for updates once
- Added player nick to server console when player downloads modpack from AutoModpack Host
- Added
generate_modpack_on_launch
option to config - thanks to which you will be able to disable the auto generation of modpack at the start of the server - Little icon change - Fixed errors when some config option were added
- Fixed some malicious errors
Update 2.3.2!
- Improved screen box - Now appear also on self update
- Fixed ip to players connecting from the same network as server but from other device - Thanks to @SinisterEmber
- Added German translation - Thanks to @dadoirie (Dado)
- Fixed self update which could only check for updates once
- Added player nick to server console when player downloads modpack from AutoModpack Host
- Added
generate_modpack_on_launch
option to config - thanks to which you will be able to disable the auto generation of modpack at the start of the server - Little icon change
- Fixed errors when some config option were added
- Fixed some malicious errors
Update 2.3.1!
- Added Chinese translations - Thanks to @BotVodka
- Fixed critical bug which in some cases didn't let you boot the game - Thanks to @SinisterEmber
- Changed scary error crashes to pretty GUI box - Thanks to @Pipelek
- Added mods blacklist to manually exclude some mods from modpack, which are loaded on server
Hope you enjoy!
2.3.0 Update! Compatibility update!
- Added Korean translation - thanks to @gyular
- Added Ukrainian and Russian translations - thanks to @sall0-0p (_lordBucket)
- Now modpack will be auto updated in preload stage of loading game so updates are faster!
- Added auto_exclude_server_side_mods to config, so server-side mods will no longer be placed in the modpack which in some cases was causing a crash client
- Fixed networking closing #38 so mods what was before incompatible as sit, thonkutil, owolib etc. are now compatible!
- Added support to velocity
- Fixed zip crash
- Added support for drop box, mediafire links to modpack
- Quilted / Fabric Api is no longer deleted at modpack delete
- TrashMod removed
- Improved internet connection checks
Enjoy! :)
Fixed #36
Webfilesize fix (serious problem)
Fix to #34
HOT FIX SO SORRY
HOT FIX AAGHA....
Added new host_external_ip_for_local_players
setting in config
Added a new feature, changelogs! now you can check what were added to your modpack (works only if sync_mods
is enabled)
Added auto fixer to google drive links (transfer normal Google Drive links to the direct download link)
Added download speed indicator in downloading screen
Fixed a rare bug that fails to extract modpack properly
Fixed deletion delmods.txt in some rare cases
Fixed bug that not allow you to check updates after disconnect from server
Fixed bug that not allow you to have modpack on Google Drive (Now it's even recommended if you need more efficient server)
Fixed bug that commands to start/stop/restart modpack host didn't work properly
Fixed some typos and other misc things, thanks to @Junortiz
Slightly improved toasts
fixed host_external_ip
option in config