Changelog
:tools: Ascendant Mobs Patch Notes
:wrench: Fixes
- Name Display Settings:
- :tools: Fixed an issue where the option to toggle name display was not functioning correctly.
:arrows_counterclockwise: Changes
:gear: Attribute System Update
Attributes are now assigned as fixed values per level instead of modifiers, using a new syntax for clarity and flexibility:
:new: New Syntax
The new format follows this structure:
[attribute]ATTRIBUTE_NAME[attributeEnd][value]VALUE_PER_LEVEL[valueEnd][max]MAX_VALUE[maxEnd] [mob]MOB_TYPE[mobEnd]
Configures attribute scaling with mob levels: [attribute]
defines the stat, [value]
is per-level increment (raw number addition) => base_value + level * value [max]
is the cap, [mob]
is optional, targets specific mobs or all
Examples:
- :heart: Max Health:
Only Skeletons now gain health using the following syntax:
[attribute]minecraft:generic.max_health[attributeEnd][value]5[valueEnd][max]30[maxEnd][mob]minecraft:skeleton[mobEnd]
This new syntax ensures better readability and allows easier customization for different mobs and attributes
:computer: Command Rename
:straight_ruler: /getdistancedebug
renamed into /ascendant distance debug
:
Use this command to view debug information about the player's distance from spawn.
:bar_chart: /getbestdistance [level]
renamed into /ascendant get [level]
:
Retrieves optimized spawn parameters for the specified level.
Files
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Release channel
ReleaseVersion number
1.2.0Loaders
Game versions
1.16.5Downloads
16Publication date
January 15, 2025 at 11:06 PMPublisher
NAIZO
Member