Changelog
Additions
- Added Crystal Hollows Biome
- Added Mythical Forest Biome
- Added Mythical Clearing Biome
- Added Cold Skyroot Forest Biome
- Added Drift Weed
- Added Divine Gravel
- Added Divine Skyroot Leaves
- Added Divine Skyroot Sapling
- Added a Japanese Translation, Credit goes to taizazanek
- Added a new Type of Crystal Leaves that replace the old ones
- Added Crystal Fruits
- Added Crystal Saplings
- Added Divine Crystal (Creative only atm)
- Added the Ancient Core, the Ancient Guardians second phase though this one doesn't have AI yet like the Ancient Guardian
- Added a custom name generator for the Ancient Core and Ancient Guardian
Worldgen
- Completely rewrote the Worldgen System
- There are no longer different island types for variation
- Instead there is now a Steep Noise for the Bottoms of Islands and a Noise with a lot of Variantion in Islands Heights and Stuff like Overhangs
- Mountains are now able to go up to y256
- Increased Build Limit to 320
- Islands now have Quicksoil Coasts
- Moved Coast Height from y88 to y112
- Reduced distances between Islands
- Rebalanced Island Sizes
- Rebalanced Structure Spawning
- Structure now blend better with the terrain
- Moved the previous Skyroot Woodland Vegetation to the Skyroot Grove
- Moved the previous Skyroot Pine Forest Vegetation to the Skyroot Woodland
- Completely rewrote the Biome Gen System
- Aerogel Blobs now generate in the Underground of any biome instead of being bound to the now removed Aerogel Caves
- Bonus Ambrosium Ore and Leaf Vines can now generate anywhere in the Sakura Jungle instead of being bound to the now removed Overgrown Caverns
- Tweaked Large Aercloud Gen
- Aerclouds are now bigger
- Overhauled Cave Gen
- Mountain Bonus Gravitite Ore now generates above y180 instead of y144
- Zanite now generates below y160 but is less frequent now
- Overhauled Wyndcaps Tree Vegetation
- Added an Erosion Value for Caves [Technical]
Changes
- Disabled old Crystal Stuff
- Crystal Trees no longer generate in the Sky
- The Ancient Guardian can now spawn in Ancient Dungeons but they have no AI
- The Advancement for finding all Sakura Jungle Sub-Biome now requires the Skyroot Jungle
- Advancement for killing the Ancient Guardian now requires its second phase to be killed
- Highland Buffalos now deal more Knockback
- Updated Credits
Art
- Updated Skyroot Sapling Texture
- Updated Golden Oak Leaves Texture
- Updated Golden Oak Sapling Texture
- Updated Skyroot Bookshelf Texture
- Updated Purple Flower Texture
- Updated Aether Portal Texture
- Updated Aether Portal Frame Texture
- Updated Highsproot Log Texture
- Updated Frosted Highsproot Leaves Texture
- Updated Frosted Highsproot Sapling Texture
- Updated Highsproot Sapling Texture
- Updated Sakura Leaves Texture
- Updated Sakura Sapling Texture
- Updated Ancient Guardian Texture
- Updated Ancient Guardian Model
Dependencies
- Ancient Aether now requires Aeroblender 1.20.1-v1.0.1
- There should now be a Warning in the Title Screen if you don't have the correct dependencies installed
Compatibilty
- Tweaked Spawning of Pink Aerclouds
- Aether Redux Grass can no longer spawn in Ancient Aether Biomes
- The Old Crystal Stuff is reenabled when Lost Content is installed and has been renamed to old Crystal (they will only generate at the Platinum Dungeon though)
Fixes
- Fixed Structures generating inside of eachother
- Fixed Structures sometimes generating in the void
- Fixed Grapes not being compostable
- Fixed some Saplings and Leaves not having the correct Map Colors
Removed
- Removed Quickstone
- Removed Quickstone Stairs
- Removed Quickstone Slab
- Removed Crystal Gold Coin
- Removed Skyroot Pine Forest
- Removed Aerogel Caves
- Removed Overgrown Caverns
Files
ancient_aether-0.7.0.jar(2.35 MiB) Primary
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Release channel
BetaVersion number
0.7.0Loaders
ForgeNeoForge
Game versions
1.20.1Downloads
88Publication date
October 23, 2023 at 5:17 PMPublisher
Builderdog841
Owner