Changelog
RELEASE
This changelog does not even come remotely close to documenting every change, please explore this in-game yourself.
General
- Dynamic Talent Scaling: All talents dynamically scale with levels, making it easier to balance and modify in the future.
- Level Cap Customization: Default cap is 500 but can be adjusted via
/function ttm:settings
or/scoreboard players set #level_cap ttm.const [amount]
. - Revised Level Curve: Level progression has been reworked, making higher levels easier to reach; talents have been re-balanced accordingly.
- Stats GUI: Now pulls directly from talents, with a fully revamped design.
Agriculture
- Removed previous passives.
- Crops can now drop unique, tinted items that become more common as player level increases.
- Bone Meal has X chance to not consume, scales with level.
Axes
- Axes display bonus damage inside of item tooltip, with Armor Crush and Extra Damage scaling by level.
Blocking
- Removed Regeneration on Hit. Kinetic Counter scales with level, and shields add armor when in offhand.
Brewing
- Reworked to fix bugs; may be incompatible with mods altering brewing stands.
- Potions gain increased duration, stacking, and brewing speed is increased as levels rise.
Excavation
- Revised loot tables and added the chance to find treasures in suspicious sand and gravel.
Fishing
- Added passive Luck per level and significantly updated loot tables.
Magic
- Removed outdated spells, added Kinetic Blast and Snow Storm.
- Spells are now imbued via Spell Tomes instead of Chorus Fruit. Spells now do not cost levels when cast, but rather when imbued. Spells have uses before they turn back into a Spell Tome and a Spell Tome is crafted with a paper and a Nether Star.
Marksmanship
- Removed the speed passive.
- Tridents, Bows and Crossbows gain increased projectile damage per level.
- Tridents deal AoE damage when they land.
- Bows gain pierce.
- Crossbows have X chance to bypass 25% of armor
Mining
- Modified ore drop rates.
- Added Nether Quartz and Nether Gold to scaling
- Added Mining Speed passive, increases mining speed per level.
Smithing
Where do I even begin...
- All tools, armor, weapons are now smithable with a Smithing Enhancer which can be crafted with netherite, diamonds and leather.
- Each material have specific buffs, leather has speed, iron has attack knockback, diamond has extra durability, wooden material has entity/block reach etc.
- All smithable items gain much more durability, increases per level.
- Smithing Enhancer works like Netherite Upgrade Template, check this out in the
/trigger talentium
menu
Sneak
- Removed backstab as it was very inconsistent, will possibly add in a future update.
- Stealth Mode: Shift for x amount of ticks to turn invisible (including armor).
- If a target is unaware of the player the player will do extra sneak damage while in Stealth Mode.
Swords
- Same as Axes, scales.
Taming
- Scales, added Step Height and Safe Fall to steeds.
Advancements
- All talents have new advancements and changes to existing ones. Made sure to fix all bugged advancements as well.
Bugfixes
- This is a release, A TON of bugs have been fixed/deleted due to rewrite.
Wiki
- I will probably start making a website and a wiki for people to read and input their levels for more accurate Talent info as the Stats GUI is not enough or becomes too cluttered to show absolutely everything. https://modrinth.com/datapack/talentium/version/1.0.0 @Update Ping!
Files
talentium-1.0.0.jar(1.69 MiB) Primary
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Release channel
ReleaseVersion number
1.0.0+modLoaders
FabricForgeNeoForgeQuilt
Game versions
1.21.2, 1.21.3Downloads
170Publication date
October 29, 2024 at 10:32 PMPublisher
Frozytime
Owner